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Re: Soft2Octane 2.49b
Posted: Fri Aug 26, 2011 7:42 am
by erik_gromilov
Re: Soft2Octane 2.49b
Posted: Fri Aug 26, 2011 11:37 am
by Mugga
face wrote:
Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face
I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 3:04 pm
by face
Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.
I will download and test it now...
face
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 3:08 pm
by face
Mugga wrote:face wrote:
Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face
I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.
Ah ok, i thought you mean the bad response if you clickt on cancel...
I think thats because the plugin is checking if Octane runs. In this process, you haven´t the chance to cancel it, but i will see what i can do...
face
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 3:27 pm
by face
Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face
[vimeo]http://www.vimeo.com/28236256[/vimeo]
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 4:50 pm
by Mugga
face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face
Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 5:39 pm
by face
Mugga wrote:face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.
face
Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?
Sure
With 'it works' i mean, it works in this current release, maybe you can try it?
face
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 6:59 pm
by face
face wrote:
Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.
I will download and test it now...
face
Realy cool simulation...
Now i have test it, but here it rendered correct
I jumped to frame 600 and use render frame, same with frame 901. The result was the same.
Then i have tested it with the animation, i gone to frame 0, start frame was 600 and hit render animation.
I use the same with frame 901 and again, the result looks the same...
I don´t know, where the error lies.
And you´re sure, that the dll in the plugin folder is from the 08/23/2011?
face
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 8:08 pm
by erik_gromilov
ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
Re: Soft2Octane 2.49b
Posted: Sat Aug 27, 2011 8:39 pm
by face
erik_gromilov wrote:ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
It seems that some things aren´t correct in Softimage.
Funny is, that the sdk gives me an option, where i can specify from which frame i want the geometry data.
It works for vertex positions, but when you deform the geometry via ICE, the normals aren´t updated.
The normals are only updated, when you go to the frame and the framebuffer will refresh.
The same with strands, when the instance shape is located at 0,0,0 all is fine, but when you move the shape a specific factor away, the render result jump to an other position...
Realy curious...
face