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Re: Unreal Lights in Reflections
Posted: Fri Dec 17, 2021 12:34 pm
by ChrisHekman
Check out this build, it turns off specular highlights for lights when the unreal specular value is below 0.05
viewtopic.php?f=132&p=407652#p407652
Im also looking into adding an emissive-component that overwrites the default light settings
Re: Unreal Lights in Reflections
Posted: Sat Dec 18, 2021 10:36 am
by joshuamkerr
Hi Chris,
Thank you for this update, im aklways amazed at how quick you itterate. I have just tested it out this morning and the specualr scale is definitely doing something. The reflections from the lights don't entirely disappear but are less noticeable. Is there a way to make them go completely?
I have added a couple of images below.
Specular Scale 1
https://drive.google.com/file/d/1YPDuWD ... sp=sharing
Specular Scale 0
https://drive.google.com/file/d/1uXbIcd ... sp=sharing
Re: Unreal Lights in Reflections
Posted: Wed Dec 22, 2021 8:30 am
by joshuamkerr
Just wanted to post an addition to this. In the previous post the lights were still partially visible because the surface wasn't 100% specular. So working as expected actually.
However the lights are 100% visible when viewed through an Octane glass shader but not visible(as intended) through an Unreal glass shader.