Re: Cinema4D Vram usage
Posted: Fri Feb 26, 2021 6:28 am
Ok, here's some more interesting findings:
This is the Vram situation when rendering an empty scene. Please note the engine runtime, geometry and unavailable ram usage: This is the vram after adding a default cube to the scene and rendering: The only difference between the two scenes is the geometry which went from 4 bytes to 5.9kb. The weird thing is the unavailable vram shot up from 1.1gb to 1.9gb. I cant wrap my head around this. Is Octane using some additional vram here and showing it as unavailable? Is windows upping its vram reserve just because im rendering a cube instead of an empty scene? No idea what's going on here.
This is the Vram situation when rendering an empty scene. Please note the engine runtime, geometry and unavailable ram usage: This is the vram after adding a default cube to the scene and rendering: The only difference between the two scenes is the geometry which went from 4 bytes to 5.9kb. The weird thing is the unavailable vram shot up from 1.1gb to 1.9gb. I cant wrap my head around this. Is Octane using some additional vram here and showing it as unavailable? Is windows upping its vram reserve just because im rendering a cube instead of an empty scene? No idea what's going on here.