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Re: Shadow catcher keeping Reflections/Illuminations
Posted: Thu Jan 07, 2021 9:39 am
by atoyuser1
bepeg4d wrote:Thanks for sharing the screenshot.
What happen if you click here?
52118DF1-E284-4C50-B0FD-563E1DE9F923.jpeg
ciao Beppe
That works. I'm not familiar with those 3 buttons, what do they do? It doesn't seem to affect the output render.
Sometimes the 3 buttons appear and sometimes they don't. Is there a way to keep them on permanently?
Thanks!
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Fri Jan 08, 2021 8:11 am
by bepeg4d
They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.
In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
ciao Beppe
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Fri Jan 08, 2021 9:38 am
by atoyuser1
bepeg4d wrote:They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.
In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
The attachment B59EF194-A708-41A8-A9F1-B527C20A78C1.jpeg is no longer available
ciao Beppe
bepeg4d wrote:They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.
In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
The attachment B59EF194-A708-41A8-A9F1-B527C20A78C1.jpeg is no longer available
ciao Beppe
Thanks Beppe. Looks like I've got some reading-up to do.
Can I ask another slightly off-topic, but still relevant question? Is it possible to get a 'GI-catcher' as well as shadow catcher?
This is a set up using a floor with a plain white floor (and white background):
This is a version using the shadow-catcher setting in common:
As you can see, there is some nice GI blue on the floor of the first one. Is it possible to retain that using a shadow-catcher?:
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Mon Jan 11, 2021 7:32 am
by bepeg4d
Hi,
Shadow Catcher has several limitations, especially with emitters, works well only with Environment.
This is why we have the Render Layer technique.
About GI-Catcher, no sorry, it is not available in Octane SDK.
ciao Beppe
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Mon Jan 11, 2021 9:24 am
by atoyuser1
bepeg4d wrote:Hi,
Shadow Catcher has several limitations, especially with emitters, works well only with Environment.
This is why we have the Render Layer technique.
About GI-Catcher, no sorry, it is not available in Octane SDK.
ciao Beppe
ok thanks
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Fri Sep 23, 2022 12:18 pm
by digitalcompositing
yea. same problem here! how can you solve this? I don't wanna tediously go into Compositing for this
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Fri Sep 23, 2022 12:30 pm
by digitalcompositing
bepeg4d wrote:Thanks for sharing the screenshot.
What happen if you click here?
52118DF1-E284-4C50-B0FD-563E1DE9F923.jpeg
ciao Beppe
Hi! All i'm getting is EITHER shadows or the cutout spheres/cubes. I want both combined??
Re: Shadow catcher keeping Reflections/Illuminations
Posted: Mon Sep 26, 2022 6:44 am
by bepeg4d
Hi,
you need to go to
AOV groups tab in Render Settings, and start by choosing the Render Layer AOV preset, then you can click on the Node Editor button to personalize your setup, adding a color for background, for example:
In Live View you can click on the Out1 box to preview the composition.
ciao,
Beppe