Re: Blocks rendering problem
Posted: Fri Oct 02, 2020 10:01 am
Ok, thanks for sharing the scene.
Since both of you have mixed RXT/GTX GPUs, I think that this is causing the issues you are seeing.
I only have RTX GPUs on this machine, and if I import the pxlntwrk‘s material, everything works as expected: Note that you could need to reload the scene after enabling RTX.
@19Nik90: please try to render with RTX GPU active only, and RTX option enabled.
@pxlntwrk: I have another issue with your scene, the result is constant, but the Dirt effect is weak, if RTX option is enabled: I have noticed that the geometry is particularly big, so I have imported a mesh in cm, and it is working as expected, so it seems that the big scale is causing an issue with Dirt, if RTX is enabled: If you decrease the Ray epsilon value, you can see the green coming in, but obviously the effect is ruined: Since this is not related to plugin, but to SDK, I’m going to forward the .orbx scene to the devs for a check.
ciao Beppe
Since both of you have mixed RXT/GTX GPUs, I think that this is causing the issues you are seeing.
I only have RTX GPUs on this machine, and if I import the pxlntwrk‘s material, everything works as expected: Note that you could need to reload the scene after enabling RTX.
@19Nik90: please try to render with RTX GPU active only, and RTX option enabled.
@pxlntwrk: I have another issue with your scene, the result is constant, but the Dirt effect is weak, if RTX option is enabled: I have noticed that the geometry is particularly big, so I have imported a mesh in cm, and it is working as expected, so it seems that the big scale is causing an issue with Dirt, if RTX is enabled: If you decrease the Ray epsilon value, you can see the green coming in, but obviously the effect is ruined: Since this is not related to plugin, but to SDK, I’m going to forward the .orbx scene to the devs for a check.
ciao Beppe