Re: displacement map banding
Posted: Tue Jun 30, 2020 2:44 pm
fantastic, thanks chris.
fwiw my workaround was using an orbx, that way the texture did not get downgraded to 8bit.
however that way any change i did on the orbx material was gone the next time i started it up.
this is similar with how vdb proxy files were handled, as if the orbx is read only...
fwiw my workaround was using an orbx, that way the texture did not get downgraded to 8bit.
however that way any change i did on the orbx material was gone the next time i started it up.
this is similar with how vdb proxy files were handled, as if the orbx is read only...