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Re: displacement map banding

Posted: Tue Jun 30, 2020 2:44 pm
by crackfox
fantastic, thanks chris.

fwiw my workaround was using an orbx, that way the texture did not get downgraded to 8bit.
however that way any change i did on the orbx material was gone the next time i started it up.

this is similar with how vdb proxy files were handled, as if the orbx is read only...