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Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue May 19, 2020 9:12 pm
by javierluisbravo
maybe when saving the jpg you have activaded in the save panel the overide of the gamma in 1.0 and that should be in 2,2 or in automatic for jpg which are to be seen in srgb monitors :)

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue May 19, 2020 11:33 pm
by tcheng00
I can confirm that using Max gamma hack and non linear tone mapping clamps the dynamic range from 0 to something slightly above 1. I'm assuming the slightly above 1 value helps the post effect, but ideally, we should have full range with the Max Gamma Hack and non linear tone mapping. It only makes sense that I can still use the color management of Octane and still take advantage of the 32-bit float EXR range.

Re: Beware of "3ds Max gamma hack"! :(

Posted: Wed May 20, 2020 12:52 pm
by paride4331
samsue wrote:
paride4331 wrote:Hi javierluisbravo,

Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on

Kernel panel setup:
3ds Max gamma hack on

imager panel Render Setup:
non linear tone mapping on
Gamma 2,2
Response Linear/off


Octanecamera imager panel:
Gamma 2,2
Response Linear

paride4331, my life got more complicated again.


Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on

Kernel panel setup:
3ds Max gamma hack on /off

imager panel Render Setup:
non linear tone mapping on
Gamma 2,2 / 1.,0
Response Linear/off - sRGB

Octanecamera imager panel:
Gamma 2,2 / 1,0
Response Linear / sRGB



I've tried several combinations, my rendering always comes out with dark gamma.

3dsmax_sIpNwmTk1Z.jpg
Hi samsue,
it's not possible have a linear file saving to .jpg

Regards
Paride

Re: Beware of "3ds Max gamma hack"! :(

Posted: Wed May 20, 2020 2:56 pm
by samsue
paride4331 wrote:
samsue wrote:
paride4331 wrote:Hi javierluisbravo,

Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on

Kernel panel setup:
3ds Max gamma hack on

imager panel Render Setup:
non linear tone mapping on
Gamma 2,2
Response Linear/off


Octanecamera imager panel:
Gamma 2,2
Response Linear

paride4331, my life got more complicated again.


Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on

Kernel panel setup:
3ds Max gamma hack on /off

imager panel Render Setup:
non linear tone mapping on
Gamma 2,2 / 1.,0
Response Linear/off - sRGB

Octanecamera imager panel:
Gamma 2,2 / 1,0
Response Linear / sRGB



I've tried several combinations, my rendering always comes out with dark gamma.

3dsmax_sIpNwmTk1Z.jpg
Hi samsue,
it's not possible have a linear file saving to .jpg

Regards
Paride
now you've offended me. :o

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue May 26, 2020 11:47 am
by samsue
how can that be! Even to save an image turns into a nightmare

Someone can give me a setup that saves a simple 2.2 gamma image like I see on viewport? because I don't know what else to do.

I don't know anymore if what's on the prinscreen is right... I tried everything

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue May 26, 2020 2:17 pm
by paride4331
Hi samsue,

Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on

Kernel panel setup:
3ds Max gamma hack > off

imager panel Render Setup:
non linear tone mapping > on

Octanecamera imager panel:
Gamma > depends on response

Regards
Paride

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue Jun 09, 2020 10:08 am
by samsue
still save darker...

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue Jun 09, 2020 10:35 am
by HHbomb
I do save images in gamma 2.2 ( each time ) and almost the same settings as Paride : linear, maxhack off.

Re: Beware of "3ds Max gamma hack"! :(

Posted: Tue Jun 09, 2020 12:45 pm
by samsue
usually, too, I don't know what's going on here.

Re: Beware of "3ds Max gamma hack"! :(

Posted: Wed Jun 10, 2020 10:01 am
by remKa
Hello Paride,

using your settings (with gamma hack ON), I have this issue :

- Images on top are from the Octane Viewport, Beauty and denoised Beauty are fine
- Images on bottom are from the 3ds Max Frame Buffer, denoised beauty pass has a wrong gamma

What should I do ?