Re: Z Depth all white in final render
Posted: Mon Nov 04, 2019 10:05 am
Yeah, I see your point. Photoshop is nothing like Nuke though, and making multipass EXRs work properly has been a bit of a mess in my attempts.Lewis wrote:Sure but you are rendering scene twice that way - PT kernel and then infochannel kernel, while you can do all of those in one pass with multiEXR and render pass nodeGimbalLocked wrote: Thanks - I was trying to make it work with the infochannel kernel because I can crank out any pass I need for a project that way very easily, and they do work, except Z Depth. It seems like it should, since it looks like I want it to in the IPR and render progress window. If you try the IPR in my test scene, it looks correct..