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Re: Cinema 4D version 2019.1.2 (Stable) 20.10.2019

Posted: Mon Oct 21, 2019 12:24 am
by aoktar
Kalua wrote:Great stuff, Aoktar. Thank you!
Does the focus picker work with the Universal Camera?
Cheer!
Fixed: https://render.otoy.com/forum/viewtopic.php?f=85&t=72959&p=371007#p371007

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Mon Oct 21, 2019 12:22 pm
by tomsvfx
Thanks for the good release!

Btw Aoktar, is it possible to add Max Slaves feature in Octane C4D settings under Network Rendering options?
So that we can check all the slaves avaliable, but set the actual usage to some number?
We have multiple workstations at work and multiple slave machines and we would like to have an option like this, so that we can more easily control priorities from C4D interface.

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Mon Oct 21, 2019 3:28 pm
by Silverwing
Hi Ahmet,

I just tried the Universal Camera inside C4D. I am not able to focus it.
I can set Autofocus. That´s the only focusing method that works for me.
The focus in the C4D Camera as well the Octane Camera tag does not work for me.

Thanks for your time!

Cheers,
Raphael

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Tue Oct 22, 2019 1:41 pm
by Kalua
Silverwing wrote:Hi Ahmet,

I just tried the Universal Camera inside C4D. I am not able to focus it.
I can set Autofocus. That´s the only focusing method that works for me.
The focus in the C4D Camera as well the Octane Camera tag does not work for me.

Thanks for your time!

Cheers,
Raphael
Same happens to me too. In fact material picker is not working either.
Cheers,

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Tue Oct 22, 2019 4:41 pm
by aoktar
Kalua wrote: Same happens to me too. In fact material picker is not working either.
Cheers,
Try R3

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Wed Oct 23, 2019 6:12 pm
by caldreemn
Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Wed Oct 23, 2019 6:35 pm
by Silverwing
caldreemn wrote:Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?
What are you missing with the rounded corners. To my knowledge they have been already been implemented with all features :-)

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Wed Oct 23, 2019 7:28 pm
by caldreemn
Silverwing wrote:
caldreemn wrote:Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?
What are you missing with the rounded corners. To my knowledge they have been already been implemented with all features :-)
AH! You're right!

I swear the rounded edges check box wasn't there when I checked. Happily I was mistaken!

Thanks for making me check that again...

Sorry for the false flag.

Re: Cinema 4D version 2019.1.2-R2 (Stable) 21.10.2019

Posted: Thu Oct 24, 2019 1:43 am
by protokol
Hi,

I think there's an issue with the demain pass + volumes in the live viewer.

I'm getting a terrible demain pass in the live viewer however the rendered out version looks a bit cleaner. I have attached a simple scene that illustrates this issue.

Re: Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Posted: Fri Oct 25, 2019 5:33 am
by igoriisakov
Hi, second version of 2019 have some “flakes” on denoised image, but in 4 version all ok. Do you need examples or it’s known problem?