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Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 12:18 pm
by Silverwing
aoktar wrote:Silverwing wrote:Network rendering in fundamentally flawed in this release.
Just open a new scene and render a cube with network rendering enabled. The slaves contributions will show up tinted in all sorts of colors.
It also behaves this way if I export the cube in Standalone.
2019.1_Network_Rendering_01.png
Network or similar core functionalities not related to plugins. Better to move your post to standalone topic.
Hi Ahmet. Thank you for your answer!
Yes Its definitely a core thing. I will post it in the standalone forum.
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 2:27 pm
by roinigo
Hi aoktar,
Thank's for this release !
I still get "V4.5-R2" number in the live viewer. Is it normal ?
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 2:40 pm
by aoktar
roinigo wrote:Hi aoktar,
Thank's for this release !
I still get "V4.5-R2" number in the live viewer. Is it normal ?
Saved layout, fixing the closing and open it again?
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 2:43 pm
by pxlntwrk
aoktar wrote:pxlntwrk wrote:Hi,
shadow catcher seem Broken.
Create Material, unable shadow catcher > render failure
How could you decide that's broken? It's working on my trys. What's your driver version? It may be a problem with your setups.
it's the same on my R19 and R20 OctaneRender-for-C4D-2019_1_win,
but against the feature works properly with the Stadalone OctaneRender_Enterprise_2019_1_win
what changes to setup settings would you recommend to test?
ps/ C4d r19.068 & r20.059 , Win 10.1903, rtx2080ti + 3x gtx1080ti , nvidia 431.86
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 2:50 pm
by roinigo
aoktar wrote:roinigo wrote:Hi aoktar,
Thank's for this release !
I still get "V4.5-R2" number in the live viewer. Is it normal ?
Saved layout, fixing the closing and open it again?
Of course!

Thank you!
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 3:22 pm
by roinigo
pxlntwrk wrote:aoktar wrote:pxlntwrk wrote:Hi,
shadow catcher seem Broken.
Create Material, unable shadow catcher > render failure
How could you decide that's broken? It's working on my trys. What's your driver version? It may be a problem with your setups.
it's the same on my R19 and R20 OctaneRender-for-C4D-2019_1_win,
but against the feature works properly with the Stadalone OctaneRender_Enterprise_2019_1_win
what changes to setup settings would you recommend to test?
ps/ C4d r19.068 & r20.059 , Win 10.1903, rtx2080ti + 3x gtx1080ti , nvidia 431.86
Hi! You should try with newer Nvidia drivers. I upgraded to 436.30 and it solved the issue for me.
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 5:17 pm
by VVG
roinigo wrote:
Hi! You should try with newer Nvidia drivers. I upgraded to 436.30 and it solved the issue for me.
436.30 it`s GEFORCE GAME READY DRIVER
431.86 NVIDIA STUDIO DRIVER
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 5:31 pm
by roinigo
VVG wrote:roinigo wrote:
Hi! You should try with newer Nvidia drivers. I upgraded to 436.30 and it solved the issue for me.
436.30 it`s GEFORCE GAME READY DRIVER
431.86 NVIDIA STUDIO DRIVER
Indeed... Does the Studio DRIVERs are preferable for Octane Render ?
Studio Drivers seem to work only with recent GPU. I need GTX980 to plug one of my monitor...

Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 6:56 pm
by pxlntwrk
roinigo wrote:Hi! You should try with newer Nvidia drivers. I upgraded to 436.30 and it solved the issue for me.
thanks for answer, but same result with 431.86 and 436.30 drivers.
Re: Cinema 4D version 2019.1 (Stable) 23.09.2019
Posted: Mon Sep 23, 2019 6:59 pm
by aoktar
pxlntwrk wrote:roinigo wrote:Hi! You should try with newer Nvidia drivers. I upgraded to 436.30 and it solved the issue for me.
thanks for answer, but same result with 431.86 and 436.30 drivers.
Ok, It's not a plugin issue. I've reported to Octane devs. Btw It doesn't happen one me, maybe you do something different. Or it's related with your hardware.