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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Mon Sep 23, 2019 7:12 am
by Mastoy
BorisGoreta wrote:Nodes are giving wrong results, colors are completely off, when the scene starts rendering with local GPUs image looks fine but when Octane starts adding results from the nodes it all goes completely wrong in terms of colors. When I switch off the nodes image looks fine. Any idea why is this happening ?
Just tested 2019.1 RC3 and it is working fine in that regard.
I have the same bug.
As soon as network nodes start rendering, the rendered image gets messed up

Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Mon Sep 23, 2019 7:33 am
by AndyM1969
DO NOT USE THIS VERSION OF THE PLUGIN, IT IS COMPLETELY BROKEN!
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 2:50 am
by promity
Another issue. syCloth plugin for dynamics with Octane lead LW to crash. I can’t check now how previous versions of 2018-19 Octane worked with this plugin. But I had a project with syCloth and Octane 4 and there were no problems.
Honestly, the reason may be in the LW itself, since there are problems when playing the results of calculating the dynamics of syCloth.
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 12:32 pm
by juanjgon
promity wrote:Another issue. syCloth plugin for dynamics with Octane lead LW to crash. I can’t check now how previous versions of 2018-19 Octane worked with this plugin. But I had a project with syCloth and Octane 4 and there were no problems.
Honestly, the reason may be in the LW itself, since there are problems when playing the results of calculating the dynamics of syCloth.
It can be some kind of issue on the syCloth plugin side. It is hard to say ... can you please attach the Octane log file that you get after one of these crashes?
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 12:35 pm
by juanjgon
Hi,
I've reported all the issues found with this build (broken network rendering, volume rendering issues/crashes, changes in the layered materials, etc.) to the core devs, so they are aware of them. I suppose that they come from some last-minute commits to the Octane core just before releasing it, so I hope that we could have a new 2019.1 core soon with all these problems resolved.
Thanks for your patience,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 7:04 pm
by Chapeaufx
I haven't seen this mentioned yet, but we also cant step back a build or two, as every build prior to this one (when using any version of lightwave 2019) now fails licence activation, giving the error message
"Activation Error.
This build is not supported, please update to a newer version"
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 7:09 pm
by BorisGoreta
2018.1.3.0 is working fine.
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Tue Sep 24, 2019 7:17 pm
by juanjgon
Chapeaufx wrote:I haven't seen this mentioned yet, but we also cant step back a build or two, as every build prior to this one (when using any version of lightwave 2019) now fails licence activation, giving the error message
"Activation Error.
This build is not supported, please update to a newer version"
I'll try to release later a temp build using the Octane 2019.1 RC5 core that still works.
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5
Posted: Wed Sep 25, 2019 9:34 am
by juanjgon
Hi,
Due to some issues found in this build related to the network rendering and other problems, I've released a new temp beta build of the plugin including the Octane 2019.1 RC5 core. It should help to continue working with your current 2019.1 projects because as you probably have found the latest beta plugin including the RC3 core has expired.
viewtopic.php?f=36&t=72716
Thanks for your patience,
-Juanjo