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Re: octane does not keep a focus

Posted: Tue Jul 05, 2011 12:16 pm
by abstrax
face wrote: Aha,
Octane calculates the distance by build the square root from the length of the subtract result vector camera to vector target.
Clever, nice new feature ;)

@michaelkk
You can also use the formular to calculate the distance in maya.
Maybe as expression...

face
Sorry, that's not what I meant. Octane did it always internally either using the auto-focus feature or using the focus picker. With the upcoming release, we have added a focalDepth pin to the camera node, which exposes that value and lets you change it in the node stack editor or via the focus picker.

To enable/disable auto-focus we have added another bool pin to the camera node. This way the picked focus doesn't get lost when you re-open the project as it happens in the current builds (which always switch to auto-focus).

But you will see yourself what I mean, when you get a chance to play with it.

Cheers.
Marcus

Re: octane does not keep a focus

Posted: Tue Jul 05, 2011 8:16 pm
by michaelkk
abstrax wrote:
face wrote: Aha,
Octane calculates the distance by build the square root from the length of the subtract result vector camera to vector target.
Clever, nice new feature ;)

@michaelkk
You can also use the formular to calculate the distance in maya.
Maybe as expression...

face
Sorry, that's not what I meant. Octane did it always internally either using the auto-focus feature or using the focus picker. With the upcoming release, we have added a focalDepth pin to the camera node, which exposes that value and lets you change it in the node stack editor or via the focus picker.

To enable/disable auto-focus we have added another bool pin to the camera node. This way the picked focus doesn't get lost when you re-open the project as it happens in the current builds (which always switch to auto-focus).

But you will see yourself what I mean, when you get a chance to play with it.

Cheers.
Marcus
Great!
Which date will the new version go out?