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Re: Cinema 4d Hair
Posted: Thu May 02, 2019 11:41 pm
by aoktar
tobycat12 wrote:For the grooming options offered by using the hair system. I am not aware of how you could achieve this via octane scatter.
Via vertexmap tags or effectors. But it may not be well if you have animated distribution objects. Other than this I'll advice to use cloners.
Re: Cinema 4d Hair
Posted: Fri May 03, 2019 2:47 am
by tobycat12
Hi Akotar,
We're hoping you can include an option to make octane materials more compatible with C4D hair. C4D Hair material has a standard texture for the 'color' channel that will give every hair a uv map (suitable for feathers on cards), but also add a 'roots' or 'tips' node where you can use the body texture in order to determine color distribution per hair.
Would this be possible? Hopefully my attatchment helps.
Re: Cinema 4d Hair
Posted: Sun May 05, 2019 12:28 am
by tobycat12
Hi Aoktar just wanted to check if you understand the issue our team is running into. Happy to provide more explanation
Thank you
Re: Cinema 4d Hair
Posted: Sun May 05, 2019 1:42 am
by aoktar
You can only give different colors to per hairs by root texture. Also you can generate some gradient accross hairs by using w_coordinate texture. You can mix two textures via w_coordinate value to give different colors from root to tips.