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Re: firefly-less firefly

Posted: Fri Jul 01, 2011 5:52 pm
by kubo
thanks, really, it means a lot coming from all of you guys.
I've done a couple extra renders tweaking the lights to see if I could get better results from PMC, but as you can see, (firefly 15) in PT it looks better for some reason, and I'm certain that in the first tests PMC was doing better, also this last ones got out a little grainier, so I've downsized all 3 to half. Specs on the filenames

Re: firefly-less firefly

Posted: Sat Jul 02, 2011 2:42 pm
by 9fly
Your second set makes me think it's your reference photo for first set. OMG, how can you do that with the fur (?? i dun know how to call it) outside of firefly wings and body.
Most of all this is awesome man.

Re: firefly-less firefly

Posted: Sat Jul 02, 2011 3:33 pm
by p3taoctane
One of my favorites to come out of the octane.. Very cool idea and very well implemented.
Briliiant!!

Re: firefly-less firefly

Posted: Sat Jul 02, 2011 6:59 pm
by kubo
thanks guys, btw the "fur" is just a thin base triangle scattered over some areas with 10k instances with a grey glossy .7 opacity material (white shows up too much and black can't be seen) the whole mesh with a turbosmooth of x2 on the body and the "hair" is under 80k triangles. I'll improve the hair with a blurred texture that it'll look better for close ups.

Re: firefly-less firefly

Posted: Mon Jul 04, 2011 7:58 am
by ello
really nice. i specially like the glowing ones. great work!

Re: firefly-less firefly

Posted: Wed Jul 06, 2011 11:26 pm
by Hawker
quite fun.

a i am so bored and tired of those *รน$@ architectural renders that it is a pleasure to see other things like that.

+

Re: firefly-less firefly

Posted: Thu Jul 07, 2011 2:49 am
by jcm21
Great work. I'm curious... what program did you use to create the model and rig?

Re: firefly-less firefly

Posted: Thu Jul 07, 2011 7:34 am
by Jaberwocky
well if he was using Turbosmooth , my guess is 3DS max.

Re: firefly-less firefly

Posted: Thu Jul 07, 2011 7:40 am
by kubo
thanks all for your kind comments, and yeap Jaber is spot on, 3dmax was used for modeling and rigging.