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Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Sat Jan 05, 2019 11:33 pm
by Kalua
aoktar wrote: Could you send me a scene with this problem?
I have just sent you a pm.

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Sun Jan 06, 2019 10:35 am
by rleuchovius
Hey, very excited for this update!

Testing the volumetrics and can't seem to see any difference from v4 whether or not the "emulate old volume behaviour" button is ticked. ( I assume this is the correct button)

vectron trouble- OS X

Posted: Mon Jan 07, 2019 4:57 pm
by SRCOBB
I've found that trying to use vectron freezes C4D for me (OS X High Sierra 10.13.6). At least one other user has confirmed the same.
The program was freezing as soon as I tried to modify the vectron object in any way with the live viewer open. I then found that I could create an object, set it to mandelbub, and change the power BEFORE rendering in live viewer, then I was able to see and move around the object, but as soon as I tried to change parameters (I tried to increase the power) it froze again. Anybody else?

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Mon Jan 07, 2019 5:35 pm
by artfabrik
yes, me too. same situation on High Sierra 10.13.1

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Mon Jan 07, 2019 5:54 pm
by shoqman
rleuchovius wrote:Hey, very excited for this update!

Testing the volumetrics and can't seem to see any difference from v4 whether or not the "emulate old volume behaviour" button is ticked. ( I assume this is the correct button)
I replied that legacy volumes don't seem to be less noisy but that new ones do, but I seem to be wrong. They behave differently, but the noise and speed seem the same to me upon further testing.

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Mon Jan 07, 2019 10:42 pm
by natemac00
So how do we create a volumetric light?
Spectron and Procedural Volumetric Lights
Octane Spectron is a procedural lighting system enabling artists to create procedurally driven volumetric lighting - like spot lights - with blockers, barn doors, gels (in the distribution pin) and more.
We introduce a basic procedural light node type in 2018.1 XB1 which can be used for quick volumetric effects and spot light generation - more can be built on this framework once RC1 is completed with the full Spectron API.
Nevermind I see someone asked it earlier, no ready yet, I guess.

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Tue Jan 08, 2019 4:48 am
by hypoetical
Do you guys plan to add support for the Ray Tracing features of the RTX series GPUs?

Re: vectron trouble- OS X

Posted: Tue Jan 08, 2019 9:53 am
by y81r
SRCOBB wrote:I've found that trying to use vectron freezes C4D for me (OS X High Sierra 10.13.6). At least one other user has confirmed the same.
The program was freezing as soon as I tried to modify the vectron object in any way with the live viewer open. I then found that I could create an object, set it to mandelbub, and change the power BEFORE rendering in live viewer, then I was able to see and move around the object, but as soon as I tried to change parameters (I tried to increase the power) it froze again. Anybody else?
Yes, same here, MacOs 10.13.6 Vectron freezes c4d r19

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Tue Jan 08, 2019 10:59 am
by bagel
I'm getting kind of a weird thing...

C4D R20. Live Viewer works fine. Picture Viewer only has my HDRI environment, no objects. Doesn't matter what I do.

FWIW, I'm using Voronoi fracture on a high poly mesh, but like I said, renders great in the Live Viewer (far faster than 4.01 as well). I'll do some additional testing to see if it's just my wacky objects or if there's actually an issue with this build.

In the mean time, thoughts?

Re: Cinema 4D version 2018.1-RC1 (Test version)

Posted: Tue Jan 08, 2019 11:29 am
by bagel
bagel wrote:I'm getting kind of a weird thing...

C4D R20. Live Viewer works fine. Picture Viewer only has my HDRI environment, no objects. Doesn't matter what I do.

FWIW, I'm using Voronoi fracture on a high poly mesh, but like I said, renders great in the Live Viewer (far faster than 4.01 as well). I'll do some additional testing to see if it's just my wacky objects or if there's actually an issue with this build.

In the mean time, thoughts?
I think this is a bug with R20 and not Octane. My Voronoi mesh is animated. Yes, it rendered in 4.01, but I can't bake it to alembic and get animated frames out. And only these objects come up blank in the picture viewer with Octane 2018.1 RC1.