Re: V4 imagur and Post Process Access
Posted: Fri Apr 12, 2019 3:51 pm
Look at my mockup below--this is all I'm suggesting as a helpful addition to reduce the amount of clicks need access camera settings, making camera access more convenient for non nodal workflows and keep render settings access consistent (I argue that camera settings and render settings go together).
This would function as everything else above it--click the little carrot and it takes you to you selected camera settings (preferably with all of the non octane settings culled out--having all of the irrelevant maya camera settings visible is quite inefficient in itself). I think even functionality could be added to have a button to propagate your render global settings for everything as nodes to your selected camera's camera override, so you aren't stuck always manually connecting nodes (although nodes are super flexible it's not the most efficient thing to setup IMO)
I'm not saying replace or overhaul the current method or workflow. Just suggesting a minor helpful addition to keep access for all things rendering/imaging related consistent as well as make things more efficient for non-nodal workflows. As it stands, accessing camera settings is not consistent with accessing any other render related settings.
This would function as everything else above it--click the little carrot and it takes you to you selected camera settings (preferably with all of the non octane settings culled out--having all of the irrelevant maya camera settings visible is quite inefficient in itself). I think even functionality could be added to have a button to propagate your render global settings for everything as nodes to your selected camera's camera override, so you aren't stuck always manually connecting nodes (although nodes are super flexible it's not the most efficient thing to setup IMO)
I'm not saying replace or overhaul the current method or workflow. Just suggesting a minor helpful addition to keep access for all things rendering/imaging related consistent as well as make things more efficient for non-nodal workflows. As it stands, accessing camera settings is not consistent with accessing any other render related settings.