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Re: Correct Linear workflow in Max & Octane

Posted: Thu Oct 18, 2018 5:54 pm
by artedesenyo
when working with substance painter or any pbr materials created with substance.. i noticed that in displacement maps, specular maps, bump maps or any maps thats grayscale or black and white a gamma of 1.0 will render nicely and almost similar to substance renderer..... maybe its just me i just use whatever thing that works.

Re: Correct Linear workflow in Max & Octane

Posted: Fri Oct 19, 2018 8:29 am
by paride4331
Hi designandcode,
RAW only with all Linear 1 and beauty pass, then you have to use use (e.g) RAW + diffuse * diffuse filter.
Regards
Paride

Re: Correct Linear workflow in Max & Octane

Posted: Sat Apr 18, 2020 3:43 pm
by samsue
I've tried every possible combination.

only works if I mark "Save all render passes to single ... "

and I don't want to save everything in just one file, besides everything, overload the ram memory of the PC.


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Re: Correct Linear workflow in Max & Octane

Posted: Sun Apr 19, 2020 6:24 pm
by samsue
UPDATE:

several hours trying to do it the "right way" using, like its says at poupup note "Imager> Nonlinear tone > Decrepted. Please keep ON .. "

I figured, why not deactivate and try to turn it off, big surprise, now everything works, I can save everything the way it should.

so if you want to save in Linear with Octane, deactivate the Imager > Nonlinear tone mapping.

sounds like a bug to me this

PS: it's frustrating, old manual, lack of information... terrible. A lot of cool stuff but no Tutorial about things or how to use them.
I spent 1 day of my weekend reading things I already knew, trying to revise if I did something wrong