Re: Multiple machines, different results(Deadline)
Posted: Fri Aug 31, 2018 4:20 pm
Okay, well I figured out PART of the problem. When you submit your C4D/Octane file to Deadline, you MUST click "export Project before submission"
From deadlines documentation
"In order to perform cross-platform rendering with Cinema 4D, you must setup Mapped Paths so that Deadline can swap out the Scene and Output file paths where appropriate. You can access the Mapped Paths Setup in the Monitor while in super user mode by selecting Tools -> Configure Repository. You’ll find the Mapped Paths Setup in the list on the left.
When submitting the Cinema 4D job for rendering, you should enable the Export Project Before Submission option, and choose a network location when prompted for the export path. This will strip any absolute asset paths and make them relative to the scene file, and will also ensure the option to submit the Cinema 4D scene file with the job is disabled.
If you don’t enable the Export Project Before Submission option, you need to manually export the project to a network location. Then, you must submit the exported scene file from the Submit menu in the Monitor and you need to specify the output and/or multipass output paths in the submitter. Make sure the option to submit the Cinema 4D scene file with the job is disabled. If you leave it enabled, the scene file will be copied to and loaded from the Slave’s local machine, which will break the relative asset paths."
While this solved our original problem - the machines are still rendering differently from each other. Just much less now. (For example, depending on the HDRI file size, it won't render it at all on some machines)
From deadlines documentation
"In order to perform cross-platform rendering with Cinema 4D, you must setup Mapped Paths so that Deadline can swap out the Scene and Output file paths where appropriate. You can access the Mapped Paths Setup in the Monitor while in super user mode by selecting Tools -> Configure Repository. You’ll find the Mapped Paths Setup in the list on the left.
When submitting the Cinema 4D job for rendering, you should enable the Export Project Before Submission option, and choose a network location when prompted for the export path. This will strip any absolute asset paths and make them relative to the scene file, and will also ensure the option to submit the Cinema 4D scene file with the job is disabled.
If you don’t enable the Export Project Before Submission option, you need to manually export the project to a network location. Then, you must submit the exported scene file from the Submit menu in the Monitor and you need to specify the output and/or multipass output paths in the submitter. Make sure the option to submit the Cinema 4D scene file with the job is disabled. If you leave it enabled, the scene file will be copied to and loaded from the Slave’s local machine, which will break the relative asset paths."
While this solved our original problem - the machines are still rendering differently from each other. Just much less now. (For example, depending on the HDRI file size, it won't render it at all on some machines)