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Re: Version 4 - XB2.1 (Test2)
Posted: Thu May 31, 2018 5:52 am
by bepeg4d
Hi Omar,
not only emission is missing, have a look at v4.00 XB2.1SDK release notes discussion:
viewtopic.php?f=33&t=67492&start=10#p338799
viewtopic.php?f=33&t=67492&start=20#p338885
Note that we are still in alpha/experimental build phase.
Happy Rendering,
ciao Beppe
Re: Version 4 - XB2.1 (Test2)
Posted: Thu May 31, 2018 12:43 pm
by stefano-dear
Hi,
Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled
Thank you very much!
Stefano
Re: Version 4 - XB2.1 (Test2)
Posted: Thu May 31, 2018 1:35 pm
by aoktar
stefano-dear wrote:Hi,
Great release Aoktar!!
I'm looking forward to see the speed when Network Render will be enabled
Thank you very much!
Stefano
Thanks! Much appreciated!
Re: Version 4 - XB2.1 (Test2)
Posted: Fri Jun 01, 2018 7:53 am
by nicolectro
Hi Aoktar, unfortunately, it crashes C4D immediately as soon as I move my camera. I join the bugreports if it can help.
Nico
Re: Version 4 - XB2.1 (Test2)
Posted: Fri Jun 01, 2018 4:29 pm
by Weirdpictures
Hi Aoktar,
great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.
If we reset our camera imager tab to default the passes are of course matching.
Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?
thanks for all the hard work
Martin
Re: Version 4 - XB2.1 (Test2)
Posted: Fri Jun 01, 2018 6:32 pm
by y81r
Weirdpictures wrote:Hi Aoktar,
great release, thanks for the quick update. Regarding the denoiser, does it right now only denoise the main raw render output, without any post processing applied, like the tone mapping and highlight compression? If we render our image in the Live Viewer the denoiser works on the tone mapped and highlight compressed image as we set it up in the camera imager tab. But when doing the final render to picture viewer with the denoised beauty pass enabled, the denoised image is brighter and without any tone mapping applied.
If we reset our camera imager tab to default the passes are of course matching.
Is that something that might be implemented in the future or are we maybe missing a different way to get the camera imager settings into our denoised image?
thanks for all the hard work
Martin
Hi Weirdpictures,
you are not alone, same question here.
Re: Version 4 - XB2.1 (Test2)
Posted: Sat Jun 02, 2018 8:34 pm
by mikeadamwood
Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.
Re: Version 4 - XB2.1 (Test2)
Posted: Sat Jun 02, 2018 8:42 pm
by aoktar
mikeadamwood wrote:Not sure if anyone else has mentioned this but I'm not getting previews in the node graph.
NoPreviews.JPG
Start a render in Live Viewer and check again pls.
Re: Version 4 - XB2.1 (Test2)
Posted: Mon Jun 04, 2018 9:24 am
by anklove
I report about 10-20% speed loss with this version against latest stable version on the same projects with same settings
Re: Version 4 - XB2.1 (Test2)
Posted: Mon Jun 04, 2018 9:43 am
by bepeg4d
Hi Weirdpictures and y81r,
here it seems to work as expected:
Did you set the
Render Buffer type to
Float(tonemapped) in the main tab of Render Settings, and the
Tonemap type to
Tonemapped in the Render Passes tab?
ciao Beppe