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Re: Test Version 3.07-Test6a

Posted: Sat Sep 30, 2017 8:50 pm
by pxlntwrk
Studio21 wrote:ohhhh....just found there is a new search bar in the node editor
Awesome thanks Aoktar ! you rock ;)

Re: Test Version 3.07-Test6a

Posted: Sat Sep 30, 2017 9:50 pm
by aoktar
Josef wrote: Oh shit, so this is possible ? haha, would love a commander like function in the node editor ;)
I'm not sure yet but i'll look for a way.

Re: Test Version 3.07-Test6a

Posted: Sun Oct 01, 2017 4:39 am
by Tag12345
When for 3.08?

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 3:06 pm
by bododge
It's now 18.057
This change is bad for some Mac users with Nvidia cards (obviously all Octane mac users have Nvidia cards).

That build of Cinema is crashing on every launch (on Mac) with the only version of the Nvidia web drivers that work with 10.12. (It IS possible to launch . 057 with osx Terminal w/o crash, or launch again after crash and use, but something is definitely wrong with that build's compatibility with Nvidia on my system. I'm not at home to double check all of this, but the problem cropped up months ago and I haven't seen an updated Nvidia driver since. I saw the note here and my eyes popped out.

I've been using previous R18 build .041 version only for that reason, and this updated requirement for Octane has me reeling at what to do next. I don't expect much or any further updates to R18, and I don't expect to update to R19 in the immediate future. Kind of bummed about this one. What's the reason for the requirement update?

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 3:29 pm
by aoktar
bododge wrote:
It's now 18.057
This change is bad for some Mac users with Nvidia cards (obviously all Octane mac users have Nvidia cards).

That build of Cinema is crashing on every launch (on Mac) with the only version of the Nvidia web drivers that work with 10.12. (It IS possible to launch . 057 with osx Terminal w/o crash, or launch again after crash and use, but something is definitely wrong with that build's compatibility with Nvidia on my system. I'm not at home to double check all of this, but the problem cropped up months ago and I haven't seen an updated Nvidia driver since. I saw the note here and my eyes popped out.

I've been using previous R18 build .041 version only for that reason, and this updated requirement for Octane has me reeling at what to do next. I don't expect much or any further updates to R18, and I don't expect to update to R19 in the immediate future. Kind of bummed about this one. What's the reason for the requirement update?
I had to benefit from some fixes in R18(alpha bug in opengl, etc..).
This build is running fine on my Sierra(10.12).

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 3:35 pm
by bepeg4d
Hi bododge,
about Sierra, R18, and Nvidia drivers, please, have a look at this other discussion:
viewtopic.php?f=30&t=61724
ciao beppe

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 3:46 pm
by bododge
bepeg4d wrote:Hi bododge,
about Sierra, R18, and Nvidia drivers, please, have a look at this other discussion:
viewtopic.php?f=30&t=61724
ciao beppe
Will try that solution tonight! Thanks for the heads up.

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 3:51 pm
by bododge
I had to benefit from some fixes in R18(alpha bug in opengl, etc..).
This build is running fine on my Sierra(10.12).
Looks like I missed the boat on the fix! Should work out it seems...Thanks for the reply Ahmet..

Re: Test Version 3.07-Test6a

Posted: Mon Oct 02, 2017 5:23 pm
by FxDesign
Hello Aoktar,
Is there a way to ajust the texture of an instance color or apply a transform node to it ?

As you can see in my example screenshot, I have a cloner where "Render instances" is ticked. I need to apply a bitmap on it, and it doesn't work.
Do you have any solution ?
INSTANCE COLOR.JPG
Thank you

Re: Test Version 3.07-Test6a

Posted: Tue Oct 03, 2017 1:00 am
by alchu
Hey Aoktar!

Is it possible the Node Editor: Solo mode for textures- feature update has a bug that does not let me un-solo a texture? And does the texture need to be connected to a port on the shader in order to be able to solo it?

Thank you very much in advanced, and thanks for everything you've done so far! :)