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Re: Directional light

Posted: Tue Sep 12, 2017 7:39 am
by fabrizio_s
thanks a lot

bye

Re: Directional light

Posted: Sat Feb 10, 2018 12:32 am
by fabrizio_s
I always use this kind of solution to control the sharpness and the angle of the light beam.
I render images for furniture catalogs and I have to simulate in a fast way the lights of a photo studio. One of the solution could be to use ies lights but it's too complex and not so fast. So the solution of the falloff for now is the best way to achieve a very good control of the light. It's a great solution but a little bit tricky and not so friendly, so...in one of the next release is it possible to have the same effect in a simple way? I mean...it would be fantastic to have 2 parameters in the light panel (angle of the beam and sharpness of the light).

bye

Re: Directional light

Posted: Thu Feb 15, 2018 11:07 pm
by thanulee
+1000!

Re: Directional light

Posted: Thu Jul 07, 2022 12:23 pm
by Sina
Hi there!
I’ve just created a video about this topic



Also, this video about studio lighting techniques could be helpful to 3ds max users


Re: Directional light

Posted: Fri Jul 08, 2022 1:54 pm
by elsksa
Sina wrote:Hi there!
I’ve just created a video about this topic
https://www.youtube.com/watch?v=CqzskjgmQ0I
Hi, Sina, the falloff map would be considered a deprecated technique.
Octane has a "Spotlight" node for the Distribution:
https://www.elsksa.me/scientia/cgi-offl ... r-lighting

Re: Directional light

Posted: Sat Jul 09, 2022 6:20 pm
by Sina
elsksa wrote:
Sina wrote:Hi there!
I’ve just created a video about this topic
https://www.youtube.com/watch?v=CqzskjgmQ0I
Hi, Sina, the falloff map would be considered a deprecated technique.
Octane has a "Spotlight" node for the Distribution:
https://www.elsksa.me/scientia/cgi-offl ... r-lighting
Didn't know there's a Spotlight "node" out there! thanks!