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Re: X-Particles Motion Blur Tips?
Posted: Sun Jul 30, 2017 9:49 pm
by aoktar
Teddi wrote:This plugin looks like it will do something similar with the X-Particles skinner mesh that Real Flow does with its meshes, I think.
https://nitro4d.com/product/nitrobake2/
This would presumably turn the skinner mesh animation into something with keyframes that Octane would recognise for motion blur?
Just converting to meshes will not be a solution without having vertexmap tags with speed vectors i believe.
Re: X-Particles Motion Blur Tips?
Posted: Sun Jul 30, 2017 11:53 pm
by Teddi
aoktar wrote:Teddi wrote:This plugin looks like it will do something similar with the X-Particles skinner mesh that Real Flow does with its meshes, I think.
https://nitro4d.com/product/nitrobake2/
This would presumably turn the skinner mesh animation into something with keyframes that Octane would recognise for motion blur?
Just converting to meshes will not be a solution without having vertexmap tags with speed vectors i believe.
OK thanks.
I managed to export my scene to Alembic and then back in again to C4D and it works, but not looked at vertex map tags and speed vectors yet.
Will have a look tomorrow.
Thanks again for your help.
Re: X-Particles Motion Blur Tips?
Posted: Fri Dec 08, 2017 11:01 am
by Mibu
Hi,
did you find any solution? I need motion blur on liquid in X-Particles too.
Thank you.
Re: X-Particles Motion Blur Tips?
Posted: Wed Jan 02, 2019 11:28 am
by JEEK
Would love to know if there's a current way to do this. I've just spent the last 1H30 looking for a solution to this, and aside from the Sub-frame method, I can't find anything.
There has to be a way, right? Feels like getting Octane's motion blur on X-Particles fluids would be a pretty common thing.
Re: X-Particles Motion Blur Tips?
Posted: Wed Jan 02, 2019 11:31 am
by aoktar
JEEK wrote:Would love to know if there's a current way to do this. I've just spent the last 1H30 looking for a solution to this, and aside from the Sub-frame method, I can't find anything.
There has to be a way, right? Feels like getting Octane's motion blur on X-Particles fluids would be a pretty common thing.
Don't you have some tags with vector speeds on XP fluids? Or generate somehow? Please put an example let's check if you can't find.
Re: X-Particles Motion Blur Tips?
Posted: Wed Jan 02, 2019 11:37 am
by JEEK
Hey aoktar, thanks a ton for your reply.
In the manual (this page :
http://www.aoktar.com/octane/OCTANE%20H ... nBlur.html), you
do mention "You can do the same in Houdini or Xparticles 4." in the last line, but I can't seem to be able to do so with the xpVertexMap object (which is what I'm guessing you're referring to :
http://docs.x-particles.net/html/vmgen.php).
First; what should be put in the "Object" field of the xpVertexMap object? The editable particle, or the XP emitter... or a Mesher...? I'm guessing the particle object? This is what I have currently.
Second; the fact that you say that this is possible in XP4 makes me think that you know there's a way to get the individual vertex maps of the XYZ axis from the xpVertexMap object, but I can't seem to find how?
I should clarify : my whole message here is about applying motion blur with the "Vertex Speed" motion blur type for my fluid's
foam. I chose the "Vertex Speed" because I assume it's not possible with other motion blur types.
Thanks a ton once again!
Re: X-Particles Motion Blur Tips?
Posted: Wed Jan 02, 2019 12:19 pm
by JEEK