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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Thu Apr 06, 2017 2:11 pm
by ThaRaven
tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Thu Apr 06, 2017 2:42 pm
by coilbook
ThaRaven wrote:tried with mesh enabled in viewport.. no change.. no mesh visible only Yellow Fog... deleting the modefier renders the water fine..
i think phoenix 3 has two separate sims one for liquids and one for fire and smoke. I guess you wont even need octane modifier for liquids since octane cannot support foam, mist, wetmaps. Hopefully when octane can support all these water will also render properly
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 3:43 am
by ThaRaven
Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 6:38 am
by Goldisart
REAL WORLD SIZE !!!!!!!!!!!!!!!!!!!!!!!!!!!
how fast can you improve ? I have a big project at this job ?
......................
if during the week is incorrigible, I will use corona render
..........
I haven't had a single draft where I ran into unsolvable situation

that's the beauty of octane render
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 6:47 am
by Goldisart
alternatively, you can do so .. but better to fix
.........
have to make two changes first in the map bitmap and the second in the map scale
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 7:25 am
by paride4331
@goldisart
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 7:56 am
by Goldisart
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 7:59 am
by Goldisart
+
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 8:05 am
by Goldisart
bug fix
working asynchronously
1.
2.
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 2:21 pm
by coilbook
ThaRaven wrote:Then why would there be a modefier specifically for Liqid simulations called "OctVolPhxLiq" ? i had hoped we get spashes, foam and so on...
oh i did not even know that. I hope soon we will see foam, splashes, mist and
especially phoenix wetmaps working since Phoenix 3 does not have mesh sticking to walls as wet effect and uses particles that later used by wetmap texture.