Page 2 of 2
Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]
Posted: Fri Mar 31, 2017 4:58 am
by calus
renmaxhb wrote:calus,
I found this happened when motionblure is active

Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best
I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....
Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]
Posted: Fri Mar 31, 2017 9:59 am
by renmaxhb
calus wrote:renmaxhb wrote:calus,
I found this happened when motionblure is active

Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best
I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....
The secend frame is right,so havenot to version 9.41

Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]
Posted: Sat Apr 01, 2017 7:05 am
by Rikk The Gaijin
JimStar wrote:
Postponed new internal MB features implementations to later feature-releases.
What's MB?
Re: OctaneRender® for Maya® 3.06 (test 4) - 10.15 [TEST]
Posted: Sat Apr 01, 2017 7:22 am
by calus
Rikk The Gaijin wrote:
What's MB?
MB = Motion Blur