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Re: material conversion with opacity maps buggy?

Posted: Fri Mar 17, 2017 10:32 am
by paride4331
Hi Philips1980,
instead merge your max file, you open it, does issue occurs?
Paride

Re: material conversion with opacity maps buggy?

Posted: Mon Mar 20, 2017 5:44 pm
by Philipp1980
Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:

Re: material conversion with opacity maps buggy?

Posted: Wed Mar 22, 2017 11:49 am
by muski
Philipp1980 wrote:Hi Paride,

yes, if I open my Octane V2-scenes first and let Octane convert the whole scene, then the conversion works. Afterwards I can save the file (which is now Octane V3) and merge objects from the scene into new scenes.

But as I noticed today: the same problem still occurs with opening one of my old material libraries. All materials are rendered white (see picture attached).

Am I the only one with this problem? Can you guys open old material libraries and they are converted correctly? I am a bit desperate... :cry:

No you are not alone. It's frustrating that little bugs like this are not being properly checked before being released. I understand that the programmers have a lot of pressure to get things out but many of us actually need octane for paid jobs with real deadlines and stuff like this doesn't help.

On my scenes I get the same situation where if I open a v2 file the conversion happens but when I merge a v2 file materials come out blank. Also "RGB image" maps convert fine but not "greyscale image" ones.

Hope this helps to fix it.

Cheers

Re: material conversion with opacity maps buggy?

Posted: Wed Mar 22, 2017 12:52 pm
by epoimran
i have the same problem. manually converting assets is a major pain. would love for this to be fixed.

Re: material conversion with opacity maps buggy?

Posted: Wed Mar 22, 2017 4:41 pm
by paride4331
Hi guys
I checked the issue you reported but I have not encountered problems, obviously using the converter tool;
everything seems to work well, except v2 .mat libraries.
I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a test scene where you have the issue, I will test it.
Thanks
Paride

Re: material conversion with opacity maps buggy?

Posted: Thu Mar 23, 2017 10:21 am
by paride4331
Hi guys,
I was wrong, the V2 .mat have no issue, the converter works fine (obviously using the converter tool..)
as already mentioned, I'm testing next 4.31_3.06 right now, so I can not tell if this is because I've not issue with V2 scene.
So, if you could be kind to share a V2 .mat library where you have the issue, I will test it.
Thanks
Paride

Re: material conversion with opacity maps buggy?

Posted: Fri Mar 24, 2017 10:52 am
by franchais
Hi, might be off topic but I've recently purchased octane for 3dsmax, could anyone tell me how I could convert all materials to octane?

I'm also slightly new to max, currently teaching myself.