Page 2 of 3

Re: Hide to camera

Posted: Sat Mar 04, 2017 10:04 pm
by fabrizio_s
Hi Paul,
It is the windows glass of the palet plugin created by Formatio (Mac)

Fabrizio

Re: Hide to camera

Posted: Sun Mar 05, 2017 3:44 am
by face_off
It is the windows glass of the palet plugin created by Formatio (Mac)
Can you post a screenshot of the glass material setup pls.

Paul

Re: Hide to camera

Posted: Sun Mar 05, 2017 9:32 am
by formatio
Hi guys

The material looks like this:
windows-glass.JPG
The two options that are below the edge are film width: 0 and film IOR: 1.45

One thing thou - that I think has no effect - is the absorption medium - is set to black so doesn't absorb anything (it shouldn't be there, I think that v3 adds it by itself (materials were created and saved with v2))

Fabrizio: is your glass geometry built form two faces or just one plane?

Regards,
Mac

Re: Hide to camera

Posted: Sun Mar 05, 2017 10:46 am
by fabrizio_s
Hi,
it is a parallelepiped.

fabrizio

Re: Hide to camera

Posted: Sun Mar 05, 2017 2:05 pm
by formatio
Hi

Could you just post your the scene here?

Regards,
Mac

Re: Hide to camera

Posted: Sun Mar 05, 2017 5:16 pm
by fabrizio_s
here is the scene in rhino format

http://www.filedropper.com/c2b

bye

Re: Hide to camera

Posted: Sun Mar 05, 2017 8:06 pm
by formatio
Ok I think I know where is the problem and how to fix it.

The live geometry setting is ok - problem is that refraction (which happens with specular material) - bypasses the "visible to camera" setting (that is probably due to its involvement in GI calculation etc).

To over come this effect - instead of specular material in glass use standard glossy material with black color, IOR set to 8 and lower the opacity. You get the reflection, but the plane is not visible.

That is the only way I believe

Regards,
Mac

Re: Hide to camera

Posted: Sun Mar 05, 2017 9:11 pm
by fabrizio_s
Hi Mac and thanks a lot for your suggestion.

However, I think it would be better to fix this problem in the next version of octane.

Bye

fabrizio

Re: Hide to camera

Posted: Mon Mar 06, 2017 11:22 pm
by franchais
It would be really good if Live update could work with work session files. Not sure how you would implement that.

Re: Hide to camera

Posted: Tue Mar 07, 2017 9:25 pm
by face_off
Hi - turn Smooth OFF - since the glass needs to have hard edges in order to render correctly. Also make your the Kernel->Ray Epsilon is less than the thickness of the glass. https://docs.otoy.com/manuals/products/ ... ayepsilon/

Paul