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Re: shadow visibility does not work

Posted: Tue Feb 07, 2017 12:53 pm
by aoktar
miohn wrote: " It's about some optimisation for generating less meshes for case but this is not fine for emissive geometries."
So what does this mean in my case?
I don't think it's about your case. Just an explanation for that. Plugin will not export meshes when opacity=0. General visibility or display tag opacity is same.
As i said pls put a scene to let me understand better. Your last request is also not up to me. We can't do somethings if renderer doesn't support.

Re: shadow visibility does not work

Posted: Thu Apr 20, 2017 1:08 am
by alexchopjian
I ran into this same issue with an OctaneLight. Tons of messing around got me nowhere until I realized the "Alpha Shadows" checkbox was unchecked in the render kernel for Path Tracing. This worked for me!