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Re: Camera Focus / Z Depth passes

Posted: Thu Nov 24, 2016 3:21 pm
by Brezaling
Filter set at the default - 1.2

Distributed ray tracing in the render info passes tab is checked.
Where is the Distributed Ray trace in Kernals?

Re: Camera Focus / Z Depth passes

Posted: Thu Nov 24, 2016 3:35 pm
by bepeg4d
Hi Brezaling,
sorry for the confusion but since I was not sure if you were render with passes or directly with the info passes kernel, I have talked about both. In your case only the setting in the Render passes tab is important.
Anyway I don't understand why your pass is so crisp while the beauty have DOF :roll:
ciao beppe

Re: Camera Focus / Z Depth passes

Posted: Thu Nov 24, 2016 3:51 pm
by Brezaling
Yeh it's driving me a bit crazy.
I did a 2x render of z-depth which will work for me for this shot but in future I want to nail z-depth in one render with clean edges.

For C4D users coming from the native multi-pass set-up to Octane's Multi-pass it's a bit of a hurdle.
A lot of the settings you need to consider are spread across multiple dialogues which can make things a bit confusing - especially if you run into a problem like this.

Sorry to bug you beppe ...
How do you normally configure your project settings to get a multi-pass Z depth (if you use lenscare / do DOF in post?)

B

Re: Camera Focus / Z Depth passes

Posted: Thu Nov 24, 2016 4:02 pm
by bepeg4d
Hi Brezaling,
I have to admit that it's rare that I need to have to do the DOF effect in post, please, when you can, send me via PM an example scene that I can use for testing, I will back to you asap.
ciao beppe

Re: Camera Focus / Z Depth passes

Posted: Thu Nov 24, 2016 4:11 pm
by Brezaling
Hi Beppe,

Thanks for your help. I'll try a new scene with fresh settings in due course and if I run into the same issues I'll drop you a line...
(I can't send my current scene as it contains models that are confidential)

B