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Re: Saving and reusing presets materials
Posted: Tue May 16, 2017 9:48 pm
by swang
Hi Paul,
When I save out a octane material using the command "octane.exportmaterial," I can successfully save out as both formats. However, when I try to import the files into a different scene, I'm getting the message "error loading octane/modo material."
Do you by any chance know the problem?
Thanks!
Re: Saving and reusing presets materials
Posted: Tue May 16, 2017 11:29 pm
by face_off
Hi - can you pls provide the information requested at the top of
viewtopic.php?f=34&t=55078.
Thanks
Paul
Re: Saving and reusing presets materials
Posted: Wed May 17, 2017 5:31 pm
by swang
- Modo version: 902 SP3
- OctaneRender for Modo version: 3.6.5.118
- Operating System: Win 10
- Amount of RAM: 64GB
- Graphics Card(s) - model: 980ti
- Nvidia driver version: 382.05
Re: Saving and reusing presets materials
Posted: Wed May 17, 2017 11:50 pm
by face_off
Thanks. How are you importing the saved OCS/ORBX back into the scene pls?
Paul
Re: Saving and reusing presets materials
Posted: Thu May 18, 2017 12:08 am
by swang
I am just typing in the command octane.importlivedb. The error shows up with both files type.
Re: Saving and reusing presets materials
Posted: Thu May 18, 2017 12:27 pm
by face_off
Thanks. I can replicate this problem, and it will be fixed in the next release.
Paul
Re: Saving and reusing presets materials
Posted: Thu May 18, 2017 6:35 pm
by swang
Greatly appreciated! That button would also be nice

I'll be happy to provide any "art" you may need for that.
Re: Saving and reusing presets materials
Posted: Thu May 18, 2017 9:09 pm
by face_off
I'll be happy to provide any "art" you may need for that.
If you post the graphic here, I will add it.
Paul
Re: Saving and reusing presets materials
Posted: Thu May 25, 2017 5:41 am
by swang
Hi Paul,
What types of file is the best for these icons? PNG or JPEG?
Also, thank you for fixing the bug with import. I just tried it, and there seems to be another problem. It only imported the "base" material, no texturemap or node settings. For example, a material using the liveDB Aluminum as a base would simply import in as the base Aluminum.
Re: Saving and reusing presets materials
Posted: Thu Jun 08, 2017 11:39 am
by face_off
What types of file is the best for these icons? PNG or JPEG?
PNG pls.
Also, thank you for fixing the bug with import. I just tried it, and there seems to be another problem. It only imported the "base" material, no texturemap or node settings. For example, a material using the liveDB Aluminum as a base would simply import in as the base Aluminum.
I think I have resolved this in the next release, which I will post a pre-release of in the next few days.
Paul