Re: Mirrored Light Objects
Posted: Wed Sep 21, 2016 1:00 pm
I dug a little deeper into the object properties and found this on the objects you had created:
octane_movable_proxy = True
octane_object_motion_blur = False
octane_vertex_motion_blur = False
octane_motion_blur_samples = 2
octane_layer_ID = 1
When I copied and pasted that into the sphere I created (which didn't have this), now suddenly my sphere is behaving the way it should when mirrored. It also behaves correctly in the viewport, i.e. it updates live.
So my question is, how did these custom properties become applied to your spheres? Did you manually add them, or is there a setting somewhere that I don't know about?... If you remove these properties do you experience any issues when mirroring your spheres?
Thanks.
octane_movable_proxy = True
octane_object_motion_blur = False
octane_vertex_motion_blur = False
octane_motion_blur_samples = 2
octane_layer_ID = 1
When I copied and pasted that into the sphere I created (which didn't have this), now suddenly my sphere is behaving the way it should when mirrored. It also behaves correctly in the viewport, i.e. it updates live.
So my question is, how did these custom properties become applied to your spheres? Did you manually add them, or is there a setting somewhere that I don't know about?... If you remove these properties do you experience any issues when mirroring your spheres?
Thanks.