Page 2 of 2
Re: quixel megascan is out
Posted: Mon Jan 16, 2017 11:41 am
by bertritude
Hi,
I think you created an octane material and plug only a diffuse material from your quixel texture pack.
you have to plug a diffuse map + a normal map + a roughness map + a bump map and a displacement node with an image texture node linked to it.
I will make a screenshoot for you asap.
Bertrand
Re: quixel megascan is out
Posted: Tue Jan 17, 2017 10:07 am
by icevalleycorp
Thank's for your information and waiting your screen copy or file to know how do that
Re: quixel megascan is out
Posted: Wed Jan 18, 2017 6:40 am
by bertritude
Sorry for the delay...
you have to create nodes like this to use quixel assets
Re: quixel megascan is out
Posted: Thu Sep 06, 2018 11:58 pm
by Subroutine49690
bertritude wrote:Hi guys,
I discovered megascan yesterday and I wonder if there's a way in octane (script or other way) to create quickly and easily new material with the maps exported with megascan. (like quixel MDB).
Thanks !
Bertrand
Hi bros, this is Chris, the developer of RD-Textures.
Why not using RDT ??
All materials are already setup correctly for octane and they are ready to use.
I mean, I'm octane-user and I created this stuff (in the first days) for myselfe.
(((( I can tell you why: damn MARKETING !"! ))))
Please give it a test and try out my freebies at:
https://www.rd-textures.com/shop/
You will see, there are c4d-files included.
If you need any further help, don't hesitat to send me a mail to:
[email protected]
There are some cool tricks in conjunction with my materials to make them useful on large areas and right now I uploaded a tutorial to show how to paint RDT in cinema4d-bodypaint

Tut-Link:
https://youtu.be/TN4An0gUfXo
Kindly,
Chris