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Re: Camera Shaking violently when rendering with octane?
Posted: Wed Aug 10, 2016 5:50 pm
by aoktar
sdandrus wrote:OK, good to know. Thanks for the quick response! As for the other post I made I dont remember what the outcome was. Ive been insanely busy but I must have figured it out!
Np. I'm looking for this issue. To put a control for negative values can be a good idea.
Re: Camera Shaking violently when rendering with octane?
Posted: Fri Nov 18, 2016 9:50 pm
by zhollifield
I've got the same issue. It will randomly render with a shaking camera. When I re-render, it works fine.
Re: Camera Shaking violently when rendering with octane?
Posted: Fri Nov 18, 2016 9:54 pm
by aoktar
zhollifield wrote:I've got the same issue. It will randomly render with a shaking camera. When I re-render, it works fine.
Propably it's about very low coordinates or target distance values. Renderer run on single precision float-math. This can cause math errors.
Create a default camera and put under your camera and test it again.
Re: Camera Shaking violently when rendering with octane?
Posted: Fri Nov 18, 2016 10:07 pm
by zhollifield
Making a new camera and placing it as a child of the bad camera seemed to work. Thank you.
Re: Camera Shaking violently when rendering with octane?
Posted: Tue Nov 22, 2016 9:16 pm
by fuelnewmedia
It definitely is a bug related to focus distance.
Simply set the focus distance of the C4D camera to 0, and you'll have a wildly shaking rendering.
Best regards,
Paul
Re: Camera Shaking violently when rendering with octane?
Posted: Tue Nov 22, 2016 9:43 pm
by aoktar
fuelnewmedia wrote:It definitely is a bug related to focus distance.
Simply set the focus distance of the C4D camera to 0, and you'll have a wildly shaking rendering.
Best regards,
Paul
I don't suppose that's a BUG. Most likely a limitation of single-precision math. You may try to change ray-epsilon and check if it fixes that.
Re: Camera Shaking violently when rendering with octane?
Posted: Wed Jan 15, 2025 12:42 pm
by TvVliet
Thats it!
This solved my shaking camera issue in the render which wasn't visible in the viewport [SOLVED]