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Re: Sliders - changed ranges and behaviour?

Posted: Mon Jul 25, 2016 12:24 pm
by aoktar
sdanaher wrote:
aoktar wrote: It's float texture and MAXVALUE is not 1.0. Do you want that to be 1.0?
The max value appears to be 1.0 as that's where the slider maxes out. The saturation slider is also float, but that stops at exactly 3.0 at the end of the slider range. Its all very inconsistent.
We have not to keep a consistency just for aesthetical purposes. Each nodes and parameters have their purposes. Also we can't change them as i wish. They comes from how set in Standalone and we have to keep same ranges as in there.

As an reminder why we don't use default sliders:
1-To able use the logaritmic changes for values with custom sliders.
2-To have ability precision more than 0.001
3-Ability to refresh LV while holding MOUSE on sliders.

As you reported on top of this topic, DEFAULT C4D sliders behaved strangely on our ranges. And i had to remove them. I lost weeks just for these parts.