Re: Any news on motion blur for liquids?
Posted: Tue Jul 12, 2016 12:35 am
Thanks coilbook, we're in touch with Svetlin.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
There is nothing to be "a big shame" for Octane here, please read carefully the detailed explanations I have already given many times before.coilbook wrote:I guess they do not know about API bug. But if those guys will get liquid motion blur before Octane 3ds max will, since octane motion blur has been around for 2 years, it will be a big shame. We will see who will get mb first for liquids in 3ds max.
Thank you for explaining. I will ask them.JimStar wrote:coilbook
RedShift is a biased renderer, it uses absolutely different rendering principles and has different rendering engine. So you can't compare them in many aspects. As I wrote - Octane rendering core must have the velocity vectors channel for a non-constant topology meshes supplied with these meshes to render vertex MB for them. Period.
In contrast to that (again, as I already mentioned previously) - e.g. VRay does not need this velocity channel supplied from outside too. Thus it deals OK with 3ds Max alembic object's crappy data - it just does not use the velocity channel "supplied" by it.
If in later versions Octane rendering core will become able to render vertex MB for non-constant topology without velocity vectors data in an input - then automatically any Octane plugin too will become able to render any such non-constant geometry without requirement of its velocity channel to be supplied. But this could only be implemented on the Octane rendering core level (if at all), not on a plugin's level.
So, it looks like your concern here is more about the Octane rendering core itself in general, not about 3ds Max plugin. Thus it could make more sense for you to ask in the standalone section of the forum about the possibility of implementation of vertex MB for non-constant topology meshes without mandatory requirement to have the vertex velocities data in a mesh's data input...
Are you sure? after clearing velocities channel. How is it that, nothing is generated?JimStar wrote:In contrast to that (again, as I already mentioned previously) - e.g. VRay does not need this velocity channel supplied from outside too.
I know answer.coilbook wrote:I will ask them.