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Re: X-Particles Gaseous Volume Render in Octane?
Posted: Thu May 19, 2016 9:44 pm
by rafg
Turbulence FD for Volumes and X-Particles...for particles, just saying.
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Fri May 20, 2016 1:33 am
by aggiechase37
aoktar wrote:This is horribly slow on voxel calculations and render out. They seems like choosed to illustrate volume rendering by combination of 3d texture sampling on low voxel counts. Is this a common way in XP-volumes? And is there a way to make render faster for previews?
Faster previews by making voxel grid greater and lowering particles per voxel.
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 5:51 am
by aggiechase37
Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 1:31 pm
by atome451
aggiechase37 wrote:Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
+1

Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 1:39 pm
by aoktar
atome451 wrote:aggiechase37 wrote:Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
+1

-2
https://vimeo.com/167867146
XP under test
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 4:18 pm
by aggiechase37
Sweet! I'm pumped!
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 5:02 pm
by aoktar
Another with shader evalution. Still have some problems with adaptive voxels and xpCache object.
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 5:33 pm
by aggiechase37
Keep up the good work! I know I'm excited!
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 5:42 pm
by aoktar
Obtaining the same look is hard with evaluating shader over voxels. It requires very small voxels and cost to lot vram/preperation time. Best is to wait shader option for volumes.
Re: X-Particles Gaseous Volume Render in Octane?
Posted: Tue May 24, 2016 5:55 pm
by jayroth
Ahmet, thank you for implementing this, and so quickly! Especially with the release of the 3.0 plug in, too!