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Re: Texture switch node
Posted: Tue Sep 13, 2016 9:22 am
by face_off
Still no random texture/material function like the one in 3ds Max "MaterialByElement" ?
If you haven't seen it in the Octane Standalone release notes, it has probably not been done yet. I'm not a 3ds max person - so unsure what you mean by MaterialByElement.
Paul
Re: Texture switch node
Posted: Tue Sep 13, 2016 8:07 pm
by haffy
Re: Texture switch node
Posted: Tue Sep 13, 2016 10:02 pm
by face_off
Try the approach at
https://youtu.be/Yd7jkAnRZpg - you will need to use the Octane NodeGraph material to implement this.
Paul
Re: Texture switch node
Posted: Thu Dec 08, 2016 12:33 pm
by MildMustard
Yeah unfortunately it is something the Octane Dev's need to sort out in Core. Would love to be able to use Variation Texture with Texture Switch in Modo, for floorboards and cut tiles that are one mesh but unwelded elements. (as can be done with modo)
Re: Texture switch node
Posted: Thu Dec 08, 2016 12:39 pm
by smicha
MildMustard wrote:Yeah unfortunately it is something the Octane Dev's need to sort out in Core. Would love to be able to use Variation Texture with Texture Switch in Modo, for floorboards and cut tiles that are one mesh but unwelded elements. (as can be done with modo)
Use this
viewtopic.php?f=73&t=53839 under nodal approach.
Re: Texture switch node
Posted: Thu Dec 08, 2016 2:47 pm
by MildMustard
Oh nice! Thanks for the link. Does it work only with replicator/instances or can it work on a single mesh with unwelded 'parts'. Like the variation texture set to 'Mesh Item'?
Will give it a try, thanks!
Re: Texture switch node
Posted: Thu Dec 08, 2016 2:51 pm
by smicha
MildMustard wrote:Oh nice! Thanks for the link. Does it work only with replicator/instances or can it work on a single mesh with unwelded 'parts'. Like the variation texture set to 'Mesh Item'?
Will give it a try, thanks!
Not sure I understand your question.
Re: Texture switch node
Posted: Thu Dec 08, 2016 3:56 pm
by MildMustard
Ok, for example:
You have 5 Cubes but they are in 1 Mesh item in modo. So in essence 5 elements but only 1 mesh.
Can these textures be mapped to each element as we can with Texture Switch + Variation Texture in Modo?
Re: Texture switch node
Posted: Thu Dec 08, 2016 4:38 pm
by smicha
MildMustard wrote:Ok, for example:
You have 5 Cubes but they are in 1 Mesh item in modo. So in essence 5 elements but only 1 mesh.
Can these textures be mapped to each element as we can with Texture Switch + Variation Texture in Modo?
Hard to say how it would work. Just give it a try.
Re: Texture switch node
Posted: Thu Dec 08, 2016 9:04 pm
by face_off
You have 5 Cubes but they are in 1 Mesh item in modo. So in essence 5 elements but only 1 mesh.
Can these textures be mapped to each element as we can with Texture Switch + Variation Texture in Modo?
You would need to have each cube with a different part id, selection set or material id, and setup five materials accordingly in the Shader Tree to do this.
Paul