Re: Free Octane Studio Tools - just updated for v3 alpha!
Posted: Thu Jun 09, 2016 3:13 am
thank you sir! i will try it tonight!
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Any details please!!! You should define what's crashes? How can we know without these.urtcor wrote:Hi!
First thank you for this plugin and all your resources
I used the Octane Studio Tools with Octane Demo version and all works perfectly, but I just BUY Octane and now the Cinema4D crashes all the time when I try to load any scene![]()
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I'm using Octane-for-C4D-V3.06-win
Any solution?
Thanks!
Did you tried with 3.06? I think this set has a lot of C4D shaders/layer textures. This is not adviced usage and can cause crashes.urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)
Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)
What would be great if you post example scene to let us reproducing it.parsanice wrote:Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)
Using 3.06 Windows 10
I've attached the scene file. I can't render this scene.aoktar wrote:What would be great if you post example scene to let us reproducing it.parsanice wrote:Same problem here. No matter how the scene is, even just a simple studio setup, it always crashes at this point.urtcor wrote:Thanks for your reply.
Cinema4D crashes when I run the Live Viewer. exactly on this point: Lights/Env. 4 (I attached the printscreen)
Using 3.06 Windows 10
Thanks for scene. There's different program patterns for sending and synchronising available datas. That's why just crashes at sending a scene. It propably will be fixed for next release.parsanice wrote:aoktar wrote: I've attached the scene file. I can't render this scene.
What I've just realized is, If you delete the softboxes from the scene ( the softboxes are from the octane studio tools pack by Josef Bsharah from the first post of this topic ) and start Octane, it will work fine (with HDRI). If you remove the softboxes, render, and then add them again, they give light and there's no problem. But Octane doesn't fire up with them already in the scene which is rather weird because they shouldn't be anything special, right? And more surprisingly, they work if you add them afterward.
I haven't tested with normal lights.
I see. Yes that fixed the problem! Thank you.aoktar wrote:Thanks for scene. There's different program patterns for sending and synchronising available datas. That's why just crashes at sending a scene. It propably will be fixed for next release.parsanice wrote:aoktar wrote: I've attached the scene file. I can't render this scene.
What I've just realized is, If you delete the softboxes from the scene ( the softboxes are from the octane studio tools pack by Josef Bsharah from the first post of this topic ) and start Octane, it will work fine (with HDRI). If you remove the softboxes, render, and then add them again, they give light and there's no problem. But Octane doesn't fire up with them already in the scene which is rather weird because they shouldn't be anything special, right? And more surprisingly, they work if you add them afterward.
I haven't tested with normal lights.
EDIT: After diving to that more i notified this: There's a meshno=7 on data structure of tags but seems as 3 due maxlimit. I have limited the max meshno as 3 after some release. So it's causing a crash. You can change it as meshno=1 to fix and render fine.