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Re: Forest Pack Pro & Forest Color

Posted: Mon Jul 31, 2017 12:42 pm
by Rik
Sorry for bumping an old thread but where are we up to with Forest pack?

Does it fully support Octane yet.

Can find loads of Forest pack tutorials for C4D but nothing for Max. Are there any?

Re: Forest Pack Pro & Forest Color

Posted: Tue Aug 01, 2017 7:38 am
by mbetke
I would like to see the edge mode introduced to cut of vegetation at borders.

Re: Forest Pack Pro & Forest Color

Posted: Tue Aug 01, 2017 9:15 am
by paride4331
Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride

Re: Forest Pack Pro & Forest Color

Posted: Mon Oct 09, 2017 3:26 pm
by justix
paride4331 wrote:Hi guys,
Octane Render works well with Forest Pack, next Octane 3dsMax plugin 4.39 release , It will support dynamic camera visibility limit.
Octane does not support ForestColor map and edge mode, at present; I will try to get more information about these.
Regards
Paride
News on Color map? I'm desperatley need of such feature.. is that on Itoo? or a 'still to deploy' from Otoy?

Re: Forest Pack Pro & Forest Color

Posted: Tue Oct 10, 2017 8:41 am
by paride4331
Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride

Re: Forest Pack Pro & Forest Color

Posted: Tue Oct 10, 2017 5:08 pm
by justix
paride4331 wrote:Hi Junstix,
I think new "User defined instance IDs" feature in 3.07 SDK
will allow multi texture, multi color etc..
viewtopic.php?f=33&t=62395
Regards
Paride
Thanks Paride, but I don't think it does actually cover this Forest Pack feature and I did not understand were it is iToo that should provide the compatibility for Octane or the other way around which is a pity as mapping a scattering surface with a texture can be very ..very handy, which in my case vital.. I had to turn to displacement but it is not the same

Re: Forest Pack Pro & Forest Color

Posted: Wed Oct 11, 2017 6:17 am
by paride4331
Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride

Re: Forest Pack Pro & Forest Color

Posted: Wed Oct 11, 2017 12:06 pm
by justix
paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride
Here you go:

https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s

Re: Forest Pack Pro & Forest Color

Posted: Wed Oct 11, 2017 12:32 pm
by mark0spasic
justix wrote:
paride4331 wrote:Hi Justix,
I don't follow everything you said.
could you give me an example?
Regards
Paride
Here you go:

https://www.youtube.com/watch?v=RNwaeCoQWVo&t=1352s
Hi Justix maybe this can help you to get texture from carpet on carpet roots:
https://forum.itoosoft.com/forest-pro-( ... /#msg14633

but I agree that Octane needs beter support for ITOO plugins, here is list of supported features in FPP, Moskito render and Vray RT gpu have support for Forest colour.

Re: Forest Pack Pro & Forest Color

Posted: Wed Oct 11, 2017 1:19 pm
by paride4331
User defined instance IDs 3.07 SDSK
We added the possiblity for plugins (or Lua scripts) to explicitly define instance IDs in all geometry nodes except the volume node. This alone isn't terribly useful, but combined with two new textures plugins can now explicitly define colours for instances. In this simple example, a Lua script graph creates a grid of instances of some input geometry (a cube) and assigns them an instance ID that matches the image used in the instance colour texture.