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Re: Color correction node brightness higher than 1?
Posted: Mon Feb 08, 2016 7:13 pm
by adamnerva
well in that case we will have to just put .04 as the start value, since it represents the dielectric facing reflectance. Here's my go it at it (attached).
Re: Color correction node brightness higher than 1?
Posted: Wed Apr 20, 2016 2:10 pm
by joshkitney
I just loaded this into Modo and it looked perfectly awesome.
Thank you for your efforts.
Re: Color correction node brightness higher than 1?
Posted: Fri Apr 22, 2016 2:33 pm
by adamnerva
joshkitney wrote:I just loaded this into Modo and it looked perfectly awesome.
Thank you for your efforts.
You mean the Quixel shader? I am working on an Unreal shader based on the Quixel shader with support for opacity, subsurface, emissive, and all that.