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Re: Can mirrored normal maps bug be corrected from Modo Plugin?
Posted: Tue Feb 09, 2016 12:32 am
by adamnerva
Oh, and how could I forget blender cycles? Works perfect in cycles too. Can this really be such a difficult thing to solve if all these other renderers handle it fine?
Re: Can mirrored normal maps bug be corrected from Modo Plugin?
Posted: Fri Apr 20, 2018 10:28 pm
by Juanlife
same problem here with 3dsmax plugin, all mirrored items are shown bump maps inverted, the big problem is I am using a lot of this maps in a lot of items throw rail clone plugin, what can i do?, invert normal map is not a solution.