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Re: XParticles 3.5 and Octane Render 2.24 for C4D

Posted: Mon Feb 01, 2016 1:49 am
by mrwig
aoktar wrote:
It takes the scaling factor from per particle data.
Awesome, thank you!

Re: XParticles 3.5 and Octane Render 2.24 for C4D

Posted: Tue Feb 02, 2016 10:51 pm
by jevaone
Hi xparticles used to work perfectly for me in Octane. The new functions arent working in any of the new versions I downloaded. Help!

Re: XParticles 3.5 and Octane Render 2.24 for C4D

Posted: Tue Feb 02, 2016 11:32 pm
by aoktar
jevaone wrote:Hi xparticles used to work perfectly for me in Octane. The new functions arent working in any of the new versions I downloaded. Help!
Sorry. What do you mean? It's working with object tag -> particles -> sphere. Here is a sample scene and a screen capture.

Re: XParticles 3.5 and Octane Render 2.24 for C4D

Posted: Wed Feb 03, 2016 9:28 pm
by jevaone
Sorry I should've given more info. I did the whole sphere and tag thing but it wasn't as intuitive as the "particle engine" option I was used to. So I went back to version 2.23.2 and it's working better for me.

Re: XParticles 3.5 and Octane Render 2.24 for C4D

Posted: Wed Feb 03, 2016 9:41 pm
by aoktar
jevaone wrote:Sorry I should've given more info. I did the whole sphere and tag thing but it wasn't as intuitive as the "particle engine" option I was used to. So I went back to version 2.23.2 and it's working better for me.
Sorry, it's still very blurry on me. Did not you checked my posted scene? It's same as particle engine. What's difference? I'll not turn back to this option anymore.