Re: XParticles 3.5 and Octane Render 2.24 for C4D
Posted: Mon Feb 01, 2016 1:49 am
Awesome, thank you!aoktar wrote:
It takes the scaling factor from per particle data.
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Awesome, thank you!aoktar wrote:
It takes the scaling factor from per particle data.
Sorry. What do you mean? It's working with object tag -> particles -> sphere. Here is a sample scene and a screen capture.jevaone wrote:Hi xparticles used to work perfectly for me in Octane. The new functions arent working in any of the new versions I downloaded. Help!
Sorry, it's still very blurry on me. Did not you checked my posted scene? It's same as particle engine. What's difference? I'll not turn back to this option anymore.jevaone wrote:Sorry I should've given more info. I did the whole sphere and tag thing but it wasn't as intuitive as the "particle engine" option I was used to. So I went back to version 2.23.2 and it's working better for me.