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Re: V3 for C4D
Posted: Wed Dec 09, 2015 4:56 pm
by Yambo
TFD integration! YES!!!
Re: V3 for C4D
Posted: Wed Dec 09, 2015 5:03 pm
by aoktar
I'll make a quick release asap. But will not be completed version. Still lot of work needed to improve deep integrations for volumetrics. We have got emission/scatter/absorption for one volume on latest sdk. That's just two days ago.
Re: V3 for C4D
Posted: Wed Dec 09, 2015 7:16 pm
by rafg
aoktar wrote:Of course, i'm planning to release 3.0, 4.0, etc... Kidding, a bit tired atm...
Joking aside, i can release immediately but i worked on additional stuff. As making support for 3rd parties, like TFD, xp. And adding special generator volume object. Improving particle engine. I have to make thus a bit more usable. Otherwise nothing is here for users.
Just wanted to say thank you for taking whatever time you need to add support from the beginning for TFD and XP. Having those available to use with Octane is everything. Thanks again!
Raf
Re: V3 for C4D
Posted: Wed Dec 09, 2015 8:37 pm
by Yambo
rafg wrote:aoktar wrote:Of course, i'm planning to release 3.0, 4.0, etc... Kidding, a bit tired atm...
Joking aside, i can release immediately but i worked on additional stuff. As making support for 3rd parties, like TFD, xp. And adding special generator volume object. Improving particle engine. I have to make thus a bit more usable. Otherwise nothing is here for users.
Just wanted to say thank you for taking whatever time you need to add support from the beginning for TFD and XP. Having those available to use with Octane is everything. Thanks again!
Raf
!!!!!!!!!!!!!!!!

Re: V3 for C4D
Posted: Thu Dec 10, 2015 9:34 am
by lukas8410
Great X-particles, and TFD support, i just cann't wait! Finally I'll have some motivation to learn those
Thanks !
Luke
Re: V3 for C4D
Posted: Thu Dec 10, 2015 2:05 pm
by ratata
Oh exciting times ahead, please don't rush it, you should even take a vacation before all the v3 features are implemented in standalone!
When you do get down to it, I guess there will be a simple VDB reader object too? So it supports Houdini bridge?
Thanks,
Sandi
Re: V3 for C4D
Posted: Thu Dec 10, 2015 3:20 pm
by aoktar
ratata wrote:Oh exciting times ahead, please don't rush it, you should even take a vacation before all the v3 features are implemented in standalone!
When you do get down to it, I guess there will be a simple VDB reader object too? So it supports Houdini bridge?
Thanks,
Sandi
Yes. See Volume object. It's a vdb loader and also volume generator.
Re: V3 for C4D
Posted: Thu Dec 10, 2015 3:27 pm
by xcaseyx
Wow that is just too damned cool. I can't wait to see what you've done for X particles support and tfd
Re: V3 for C4D
Posted: Thu Dec 10, 2015 7:16 pm
by Studiolocal
will V3 / C4d support deep images ?
thx!
from Otoy's press release..
Deep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE.
Re: V3 for C4D
Posted: Fri Dec 11, 2015 12:09 am
by datee
V3 for C4D will seriously rock! This looks SO good.. cant wait!!

Will there be support for baking in the C4D plugin?

How would this work?