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Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Mon Dec 14, 2015 1:05 am
by ArtistX1
Thanks Sighman, just thought I would check, my head gets scrambled so easily lately
I do have a request, in older versions of the plug in you could select the Response option (film types) and cycle through them using the up and down arrows, in the new settings you cant do this, you have to select the drop down menu and click on the one you want.
Not really a big issue, just adds a little time onto the final outcome, is this a Carrara limitation or by design?
Just did an image with the updated plugin, works great here

Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Mon Dec 14, 2015 6:36 am
by Sighman
Unfortunately, this is a limitation of the Carrara UI. I could add a couple of up/down buttons next to the drop down if this would help.
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Mon Dec 14, 2015 11:10 am
by ArtistX1
Thought it might be a Carrara issue, it's okay no need to add arrows on my account, I can live with how it is

Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Mon Dec 14, 2015 12:50 pm
by PhilW
Up/down arrows would be a "nice to have" as I too used to use the up and down keys to test different response curves. But as ArtistX1 says, no need to delay things if it would be a big deal.
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Mon Dec 14, 2015 2:11 pm
by swordkensia
dimdedi wrote:The problem is that is it worth buying this plugin considering the dark future of Carrara? Is it better to rather invest in the plugin for DAZ Studio as this program will certainly continue to be developed by DAZ? Nevertheless you have done an excellent job for Carrara. In these conditions, it is difficult for me to make my choice.
OR4C, is hands down the BEST plugin I have ever purchased. I would unreservedly recommend this plugin for any Carrara user, especially as you can still use Carrara's native shader tree system for material adjustments.
Incidentally I have OR4DS and it is a bewilderingly complex plugin, and trying to perform material tweeks is something of a nightmare(cannot get on with Octanes NGE ..Noodle Shader system.!!!)
S.K.
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Thu Dec 17, 2015 6:14 pm
by jeff85008
Just got this plugin - great work Sighman

I still need to install this latest Beta, but I was wondering if it has the option for rendering 3D panos side-by-side - I wasn't able to
do it in the one I have installed.
Thanks again for all your hard work!
** Just installed this new version - 3d sbs with pano is there now - awesome!!!!
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Thu Dec 17, 2015 10:40 pm
by reality-1
dimdedi wrote:The problem is that is it worth buying this plugin considering the dark future of Carrara? Is it better to rather invest in the plugin for DAZ Studio as this program will certainly continue to be developed by DAZ? Nevertheless you have done an excellent job for Carrara. In these conditions, it is difficult for me to make my choice.
This might be off-topic for this thread, and maybe the discussion should be moved elsewhere, but I have a few observations and opinions about the direction of Carrara and DAZ Studio. I own both Octane plugins, and I've been trying to decide what direction to move with an Octane production pipe. In the next week or so I'll be fleshing out Carrara's potential.
I use Carrara because of the thoughtful, intuitive, no-nonsense interface. Most of the bugs have work-arounds and the powerful features outweigh the bugs for my uses.
I was a bit surprised and encouraged to find that DAZ had quietly released Carrara Pro 8.5.1 and to read on the boards that they are working on support for Genesis 3. Hopefully there will be more bug fixes and restoration of some of what's been lost and injured along the way, such as duplicating figures, (quick) incremental saving, and sane keyframe behavior.
Octane and Genesis support have both made Carrara more future worthy.
Personally, I'm hoping that DAZ pulled promotion of Carrara from their site to prevent nullification of the brand from an shamefully buggy release. Hopefully ahead of a (planned) stronger future release.
But I don't understand the technical difficulty of fixing the obvious bugs and potholes. It seems like this would be simpler than the time they're having of it. I wonder if I'm being naive to just assume this will happen.
It seems that the DAZ dev team has been focusing a lot of effort on integrating their new render engine. It's nice to have options, but also kinda sad considering the more fundamental issues that need addressing. It also seems like a questionable strategy for DAZ to have done this considering the wide industry support for Octane. Since their market is primarily content sales, wouldn't being more compatible help on that account?
In any case, I wish DAZ all the best with whatever improvements they choose to make to either platform. Maybe DAZ can coax Sighman into helping them with Carrara development.
Thanks again,
-John
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Tue Dec 22, 2015 5:50 am
by jeff85008
Hopefully I'm not too late for a feature request

when using motion blur you stated in another forum post that this creates the needed Alembic files - would it be possible to allow us to export the alembic files so we could import them into the standalone? It would be very useful for rendering for VR since Carrara can't render above 16000px and also for adding effects like fire and smoke that I think are coming in Octane 3?
Thanks again for all the hard work you have put into this plugin

Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Tue Dec 22, 2015 8:11 am
by Sighman
jeff85008 wrote:Hopefully I'm not too late for a feature request

when using motion blur you stated in another forum post that this creates the needed Alembic files - would it be possible to allow us to export the alembic files so we could import them into the standalone? It would be very useful for rendering for VR since Carrara can't render above 16000px and also for adding effects like fire and smoke that I think are coming in Octane 3?
Thanks again for all the hard work you have put into this plugin

The alembic is created when you select generate animation. You will find it in the same directory as the image files. You can also export an orbx after you generate an animation from the viewport window.. This will also contain the alembic.
Re: OctaneRender for Carrara 2.24.0081 [RC-1]
Posted: Tue Dec 22, 2015 10:01 am
by Mythmaker
Howdy fellow Sighman and fellow OR4C Carrarists
I've been away for a while, but my CG movie passion still burning bright...
Just want to say this to anyone wondering if this plugin is worth it given Carrara uncertain state of development
I've done my research before jumping on the Carrara+Octane bandwagon.
One trade secret is, Carrara remains one of the cheapest and easiest route to generate spherical/ panoramic maps with procedural nature, vegetations, even animated figures.
Coupled with Or4C, it is still a powerful, easy-entry high end environment/ IBL map renderer with lots of practical uses.
Or4c's shader marriage with Carrara native, nevermind hair splines and INSTANCING, is a work of genius and love.
Even during my short break from Carrara, I don't see OR4C as a Carrara plugin afterwards, but Carrara as a OR4C plugin.
That's all I wanted to say, for now...
See you guys and gals around!