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Re: License for Octane VR
Posted: Sun Oct 18, 2015 9:48 pm
by LuvMultimedia
Hey would you mind if I private messaged you--I am still having issues ....or you can email me at
[email protected] ....I want to use Octane for my VR project and come heck or high water I am a-gonna do it!

Re: License for Octane VR
Posted: Sun Oct 18, 2015 10:25 pm
by LuvMultimedia
So, I think I finally found success--quick question -- I know I delete the main .obj but what about the clothing and hair??? Do I leave those once I attach the alembic note to the materials?
Re: License for Octane VR
Posted: Sun Oct 18, 2015 10:25 pm
by LuvMultimedia
LuvMultimedia wrote:So, I think I finally found success--quick question -- I know I delete the main .obj but what about the clothing and hair??? Do I leave those once I attach the alembic node to the materials?
Re: License for Octane VR
Posted: Mon Oct 19, 2015 7:07 am
by bepeg4d
Hi,
I am glad to hear that you have find the way to make it work
About clothes and hairs, if you have a moving character, you should export in alembic all the animated meshes, you can export them one by one or in one time... for the last case I have to change my script for handling of more than one obj node

ciao beppe
Re: License for Octane VR
Posted: Mon Oct 19, 2015 7:26 am
by LuvMultimedia
Ah I see...thank you. I was so excited when it finally started working--but is has motion blur on it...and it looks blurry when it moves. Is there away to take the motion blur off--it seems to be automatic...
Re: License for Octane VR
Posted: Mon Oct 19, 2015 7:48 am
by bepeg4d
Hi,
yes sure, I have already answered you in the other discussion that you have opened:
viewtopic.php?f=44&t=50765&p=252697#p252697
ciao beppe
Re: License for Octane VR
Posted: Tue Oct 20, 2015 8:17 pm
by VRVR
Good to hear that license is still valid
Re: License for Octane VR
Posted: Tue Nov 17, 2015 12:03 am
by LuvMultimedia
[quote="bepeg4d"] once again this is why you rawk!
Re: License for Octane VR
Posted: Mon Oct 02, 2017 2:58 pm
by bepeg4d
Hi,
I have refreshed the script to make it works also with recent v3 versions:
ciao beppe