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Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Wed Aug 19, 2015 5:04 pm
by matttrebor
ramone163 wrote:Problem wint HDR Light Studio.
I make Texture Environmet and put some random HDR image and put it to Environment Map. I click to connect HDRLightStudio and 3ds MAX and Octane do not show interative with LightStudio. It should change my random HDR image to LightStudio one. In 1.9 version it was all right, but in 2.5 not working. Please fix it.
I get the same problem with 2.6
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Wed Aug 19, 2015 6:08 pm
by athosrojas
guys about all viewports on 3d max 2016 be active on live octane render window ? old versions get live render only for perspective and camera views
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Wed Aug 19, 2015 8:28 pm
by athosrojas
dont work for me both modes direct AO and direct diffuse fake shadows dont work and i really like if octane live viewport works only on camera and perspective views like before

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Wed Aug 19, 2015 9:34 pm
by JimStar
Guys, I'm sorry to write this, but I finally feel I need to clarify it here because it looks like things are going out of control in plugin's testing threads.
Please, before posting here the "plugin bug reports" - check the same case in standalone to see that this might be how the Octane engine works and is nothing to do with any plugins. If you see the same behavior in standalone - post the reports in the standalone forum sections. Post the report here only if you see it works OK in standalone (and note this please in the report).
I will delete any (standalone unchecked) reports here that are nothing to do with the plugin: as I use these testing versions threads as the source for plugin fixing and improving (Otoy doesn't have the public bug-tracker), and now it is becoming hard to efficiently pick the meaningful reports from a lot of garbage that has nothing to do with the plugin.
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 12:42 am
by athosrojas
sorry but the last version i use was standalone 2.20 + 3d max plug in for this version. and fake shadows for specular materials always working. octane live render in all viewports dont be a plug in problem ? any way to put the last stable 3d max plug in version ( karba version) for 3d max 2016 ?
Thx for support
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 1:46 am
by JimStar
This plugin version uses the
2.23.2 version of Octane engine. So, this plugin has nothing to do with older engine versions, it has the
2.23.2 integrated to render the image. If you don't like how
2.23.2 works - you can always ask the question in standalone forum sections.
You always can use the plugin's "export" functionality to check your "plugin bug" in
corresponding version of standalone first, before posting the "plugin bug" here. For example.
This version of 3ds Max plugin (using 2.23.2 engine). GI mode: Ambient Occlusion.
This version of 3ds Max plugin (using 2.23.2 engine). GI mode: Diffuse.
Standalone 2.23.2. GI mode: Ambient Occlusion.
Standalone 2.23.2. GI mode: Diffuse.
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 2:38 am
by athosrojas
thx for support jim. and about the all 3d max views be updated on octane live render viewport ?
can i use this plug in release with 2.20 standalone ? and max 2016 ?
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 4:39 am
by JimStar
athosrojas wrote:thx for support jim. and about the all 3d max views be updated on octane live render viewport ?
JimStar wrote:OctaneRender® for 3ds max® v2.23.1 - 1.6 [OBSOLETE]
Changes since the 1.5 version
- ...
- Added "Lock camera" feature to Octane viewport.
- ...
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 10:20 am
by Goldisart
in the visualization mode clay mode - the light does not pass through glass.... Sorry if this mode does not work in the standalone... I can't check but I remember that at some earlier version of it was implemented . possibly the most delicious appears in 3 octane render
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Posted: Thu Aug 20, 2015 1:43 pm
by raylab
It's not possible to load .ifl files anymore, not sure in what version it got broken. But i think it worked in 2.21.
regards
Sören