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Re: Octane Cinema 4D Network Rendering Large Res

Posted: Wed Aug 05, 2015 11:30 pm
by glasshandfilms
C4D seems to be the one crashing. I'm a beta tester for Maxon so tried this in r16.050, r16.051, and r17.

The slaves don't seem to crash immediately in the log.

The master log doesn't show a crash either.

You bring up the task manager and cinema 4D is the one encountering problems so I have to end the task because it's nonresponsive.

Basically the timers stop counting and the progress bars stop moving. Can't click on anything in cinema 4d or move windows around but I can still interact with the octane master log and scroll up and down in that window.

I've copied all the objects into a fresh scene. Didn't help. Even used Nitrobake to bake thinking particle simulation into just plain animated geo.

I have one of my three GPU's running at low priority, the other two are at max.

Haven't had time to test other scenes on the farm due to deadlines with this project.

Re: Octane Cinema 4D Network Rendering Large Res

Posted: Thu Aug 06, 2015 12:09 am
by aoktar
I feel like lost in your feedbacks. In beginning you said that crash occured on clients now said that master is crashing. There can be big differences in between both. It causes to look completely different directions.

Can you render this project just in master machine on a preview resolution? If you say no, we should check the completely different things.

Re: Octane Cinema 4D Network Rendering Large Res

Posted: Thu Aug 06, 2015 6:25 pm
by glasshandfilms
I apologize for the confusion. I have tried to figure out what is going on from the beginning and have been learning as I go.

I have the logs for both master and slaves going all the time now and it has given me more information. Here are the facts:

1. All drivers and software are up to date.
2. I was not using the .bat file to launch the daemons. Now I am, which has improved stability and it can render. I used to start the daemons from the .exe
3. Cinema 4D freezes. Completely. Render timer stops and we have to force it to shut down, restart the software.
4. Just using the master by itself I can render with no crashes.

Now this is what I'm guessing is happening:

My network is causing the crash. Not the software? Thoughts?

Thank you everyone for the help! We are producing renders so I'm super happy with Octane. Just want to get it stable :)

Re: Octane Cinema 4D Network Rendering Large Res

Posted: Thu Aug 06, 2015 8:04 pm
by aoktar
Do you have log output for clients? Any crash in client windows?

Re: Octane Cinema 4D Network Rendering Large Res

Posted: Mon Aug 17, 2015 3:38 am
by glasshandfilms
Sorry for the late response. I have just gotten back from SIGGRAPH yesterday.

It was great to talk to you guys in person.

But no, I do not see any crash log coming from the slaves. Cinema 4D just locks up and I have to quit it with the task manager and pick up from where the last frame saved out.

I did notice that Octane versioned up to 2.24, are we expecting a 2.24 compatible plugin for Cinema 4D soon? :)

Thank you!