Re: Octane Cinema 4D Network Rendering Large Res
Posted: Wed Aug 05, 2015 11:30 pm
C4D seems to be the one crashing. I'm a beta tester for Maxon so tried this in r16.050, r16.051, and r17.
The slaves don't seem to crash immediately in the log.
The master log doesn't show a crash either.
You bring up the task manager and cinema 4D is the one encountering problems so I have to end the task because it's nonresponsive.
Basically the timers stop counting and the progress bars stop moving. Can't click on anything in cinema 4d or move windows around but I can still interact with the octane master log and scroll up and down in that window.
I've copied all the objects into a fresh scene. Didn't help. Even used Nitrobake to bake thinking particle simulation into just plain animated geo.
I have one of my three GPU's running at low priority, the other two are at max.
Haven't had time to test other scenes on the farm due to deadlines with this project.
The slaves don't seem to crash immediately in the log.
The master log doesn't show a crash either.
You bring up the task manager and cinema 4D is the one encountering problems so I have to end the task because it's nonresponsive.
Basically the timers stop counting and the progress bars stop moving. Can't click on anything in cinema 4d or move windows around but I can still interact with the octane master log and scroll up and down in that window.
I've copied all the objects into a fresh scene. Didn't help. Even used Nitrobake to bake thinking particle simulation into just plain animated geo.
I have one of my three GPU's running at low priority, the other two are at max.
Haven't had time to test other scenes on the farm due to deadlines with this project.