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Re: Displacement problems....

Posted: Mon Jun 29, 2015 2:51 pm
by bepeg4d
have you try to play with the rey epsilon value?
rayepsilon-dirt.jpg
ciao beppe

Re: Displacement problems....

Posted: Mon Jun 29, 2015 4:33 pm
by GordonOfPallion
In my scene further sub-dividing the mesh was the most significant factor for improvement.

The image I used was already 7k, 32bit, float with a slight blur on the tick to reduce the edge sharpness.