Re: Screen Refresh Issue
Posted: Sun Jun 28, 2015 4:23 pm
Sounds good ... and would be happy to test a version if you need it while debugging.
I send a PM for test version.DigitalOven wrote:Sounds good ... and would be happy to test a version if you need it while debugging.
In fact, we have same codes for Windows and OSX. And i expect same behaviour. But that's very strange that's not. Also Windows version is much responsive while geometry is updated and locks for very short time. But OSX version doesn't work as like that, locks much longer. Very strange and mysterious for me. Anyway i'm thinking to release this fix.davidtorpey wrote:Thanks for all your work on this.
It's great to see that you will now take a look at it. It is more of an awkward thing rather than something that stops you working. It would just be easier if it wasn't a problem.
Cheers
David
thanks. That's fine. Btw, faces is caused by low poly and backlighting. It's a Octane issue. You may use higher polygons.DigitalOven wrote:I have updated the video at:
https://vimeo.com/131984481
to show the new test code you sent ... works great with the "synchronization" switch turned off
around 1 minute in, I switch it back on and while there are still definite issues, this version works better even with it on (but still better with it off)
... not sure why my sphere renders weird but it's not related to this issue
Pm to you.davidtorpey wrote:Hi
Is there a chance of getting that update. Looks like it fixes my issue.
Cheers
David