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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Tue May 26, 2015 9:28 am
by Dom74
Hi again JimStar, I have also noticed when I use the low priority for my gpu, the use of each GPU drop down to 50%, before it was about 90%, 50 % is far too low, can you fix this too, please ?
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Tue May 26, 2015 10:03 am
by DIO
The "Elements Active" and "Display Elements" settings in the 3dsmax Render Elements dialog are still ignored, like in all versions.
Even if switched of the render elements are still rendered and shown when porting from octane viewport to max frame buffer.
The only possiblity to avoid this is to delete the elements completely from the list ... pretty annoying.
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Sun May 31, 2015 10:51 am
by Elvissuperstar007
bug color correct
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Sun May 31, 2015 3:30 pm
by RobSteady
Elvissuperstar007 wrote:bug color correct
I think this is negligible; there are much more important things to do...
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Mon Jun 01, 2015 4:55 am
by 3dgeeks
Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Mon Jun 01, 2015 1:45 pm
by DartFrog
Thank you for the constant updates - I really do appreciate it.
I don't know what version I'm running, maybe 2.23.2 - 1.6 or something, but one issue I've noticed for a while is...
-First, When making a chrome material, my IOR or "index" is capped at "8". While if I zero out the spinner (leaving it at "1"), it gets more reflective - implying that there is more reflectivity to take advantage of if only the spinner went higher than 8. Looking at a chrome at 8 is chrome, but sometimes just isn't reflective enough. Can we get more next time?
-Second, and perhaps it's just my current version, but the location where version information is displayed in the 3dsmax Kernel tab for octane (with the image of the trees and says "OCTANE RENDER" doesn't have any version information. Can that be put back?
Thanks again, and I can't wait to see More updates!
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Mon Jun 01, 2015 9:12 pm
by Dom74
No news from JimStar ?

Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Tue Jun 02, 2015 6:07 pm
by Elvissuperstar007
dirt behaves inappropriately
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Wed Jun 03, 2015 1:12 am
by coilbook
3dgeeks wrote:Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
=
+1 i hope they can do clean renders at night like CPU renderers do
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Wed Jun 03, 2015 9:36 am
by dawe
There is a bug in the color corector.
somethings hapens when i try to offset the color from green (0.255.0) to magenta (255.0.255) Then it loos it´s color. see image
Best
Daniel