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Re: Substance Designer and C4D-Octane

Posted: Sun Apr 30, 2017 7:20 am
by zinogino
Bump!
Would love to know more on this workflow as well.
Cheers!

Re: Substance Designer and C4D-Octane

Posted: Sun Apr 30, 2017 12:04 pm
by sbstnc
So Ron, Joey, are you guys using just the C4D plugin and letting Octane just load it (like a standard C4D mat) or are you actually making it into an Octane material?

Is this based in any way on what Raphael was saying about Substance/C4D integration in the latest LearnSquared twitch stream?

Re: Substance Designer and C4D-Octane

Posted: Mon May 01, 2017 7:58 am
by aybekdes
Hello guys, I tried it, if I'm doing it right the steps are: load substance, convert material through octane converter adjust c4d shaders to render 1K or 2K and "wuala"
Need to tweaks some of textures (if not all), example: displacement and emission
Works ok!
http://take.ms/1I6Pe

Re: Substance Designer and C4D-Octane

Posted: Tue May 02, 2017 3:23 pm
by Ron
sbstnc wrote:So Ron, Joey, are you guys using just the C4D plugin and letting Octane just load it (like a standard C4D mat) or are you actually making it into an Octane material?

Is this based in any way on what Raphael was saying about Substance/C4D integration in the latest LearnSquared twitch stream?
I don't know that LearnSquared stream. But my workflow is the same that aybekdes described above: load substance, convert it, adjust resolution, fix channels if needed, use it. It's working well for me.

Ron